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Tell Me About Cortex Prime
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<blockquote data-quote="RivetGeekWil" data-source="post: 8776103" data-attributes="member: 6750255"><p>With Cortex it's <em>not just narrative</em> (although I don't agree with "narrative conceits", especially in a fiction first game - narrative is powerful and does most of the heavy lifting). I'll illustrate by listing a number of ways you can do magic in Cortex, none of which will likely make sense if you don't know the tools involved, and by far not exhaustive.</p><p></p><ul> <li data-xf-list-type="ul">As Distinction only</li> <li data-xf-list-type="ul">As SFX attached to a trait set</li> <li data-xf-list-type="ul">As a Talent (SFX not attached to a trait set)</li> <li data-xf-list-type="ul">A trait among other traits in a trait set such as Attributes, Skills, Roles, Affiliations, or even approaches (which are not actually in Cortex Prime, but work phenomenally well)</li> <li data-xf-list-type="ul">As a power trait set of its own</li> <li data-xf-list-type="ul">As Abilities</li> <li data-xf-list-type="ul">As Resources</li> <li data-xf-list-type="ul">As a signature asset (which is how Tales of Xadia does spells)</li> <li data-xf-list-type="ul">Added to a character's pool like any other trait when they try to do something (i.e., no rolling to "cast spells")</li> <li data-xf-list-type="ul">Using rolls to create magic (such as creating assets).</li> <li data-xf-list-type="ul">Plot points as cost</li> <li data-xf-list-type="ul">Stress or complications as cost</li> <li data-xf-list-type="ul">Some other cost (trait statements, growth dice, other traits being affected, etc).</li> <li data-xf-list-type="ul">A combination of two or more of the above</li> </ul><p></p><p>The Sorcery power trait is the only "generic" way to do magic in Cortex. And power traits don't normally exist outside of a set of other power traits, so it's not like you're going to just use that for magic in your game (considering it can only be used to create assets). You have to work out how magic works in your Cortex build, and it's not going to be "generic".</p><p></p><p>EDIT: And to illustrate I'll give you two very different magic systems, pulled out of thin air:</p><p></p><p></p><p></p><p>There's nothing generic about these. The first uses three mods (Relationships with trait statements, Growth, and Shaken/Stricken). The second uses Distinctions, the Session Records mod, and growth.</p></blockquote><p></p>
[QUOTE="RivetGeekWil, post: 8776103, member: 6750255"] With Cortex it's [I]not just narrative[/I] (although I don't agree with "narrative conceits", especially in a fiction first game - narrative is powerful and does most of the heavy lifting). I'll illustrate by listing a number of ways you can do magic in Cortex, none of which will likely make sense if you don't know the tools involved, and by far not exhaustive. [LIST] [*]As Distinction only [*]As SFX attached to a trait set [*]As a Talent (SFX not attached to a trait set) [*]A trait among other traits in a trait set such as Attributes, Skills, Roles, Affiliations, or even approaches (which are not actually in Cortex Prime, but work phenomenally well) [*]As a power trait set of its own [*]As Abilities [*]As Resources [*]As a signature asset (which is how Tales of Xadia does spells) [*]Added to a character's pool like any other trait when they try to do something (i.e., no rolling to "cast spells") [*]Using rolls to create magic (such as creating assets). [*]Plot points as cost [*]Stress or complications as cost [*]Some other cost (trait statements, growth dice, other traits being affected, etc). [*]A combination of two or more of the above [/LIST] The Sorcery power trait is the only "generic" way to do magic in Cortex. And power traits don't normally exist outside of a set of other power traits, so it's not like you're going to just use that for magic in your game (considering it can only be used to create assets). You have to work out how magic works in your Cortex build, and it's not going to be "generic". EDIT: And to illustrate I'll give you two very different magic systems, pulled out of thin air: There's nothing generic about these. The first uses three mods (Relationships with trait statements, Growth, and Shaken/Stricken). The second uses Distinctions, the Session Records mod, and growth. [/QUOTE]
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