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Tell Me About Cortex Prime
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<blockquote data-quote="Staffan" data-source="post: 8777150" data-attributes="member: 907"><p>One thing I noted with Marvel Heroic compared to the suggestions in Cortex Prime is that Marvel will often have bigger dice pools.</p><p></p><p>The default in Cortex Prime is that the game you're building will have two "prime traits", or two sets of traits that will be the usual thing you're adding to a dice pool. This could be something like Attributes + Skills, Attributes + Roles, or Skills + Relationships. In addition, you have Distinctions, which sort of serve the same purpose as Aspects in Fate: they are true things about your character, and if you can use them to your advantage that's a d8 to your roll, but if they're a liability you instead add a d4 and get a plot point as compensation (remember, any 1 on a die is a "glitch" which both causes some trouble and makes that die useless for that roll, and 1s on d4s are pretty common). So most rolls will have 2-3 dice in your dice pool (depending on whether you can squeeze a distinction in or not). You need to use two dice for actual success, and if the thing you're doing uses an effect die that's a third die. So that doesn't give many options. You can get extra dice from Assets or (depending on rule variants) opponent stress/complication dice, but those aren't always there to be used.</p><p></p><p>But in Marvel Heroic, characters will often be able to bring a lot more dice to bear. You can often bring dice in from multiple power sets, and you also have specialties (sort of like skills). So if, for example, the Black Panther was trying to covertly infiltrate a place he'd roll something like:</p><p>Solo d10 + Peerless Strategist (distinction) d8 + Wakandan Technology: Wallcrawling d8 + Chosen of the Panther God: Enhanced Reflexes d8 + Covert Master (specialty) d10. That's five dice, which gives a lot more room for dice shenanigans than the two or three you'd normally get.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8777150, member: 907"] One thing I noted with Marvel Heroic compared to the suggestions in Cortex Prime is that Marvel will often have bigger dice pools. The default in Cortex Prime is that the game you're building will have two "prime traits", or two sets of traits that will be the usual thing you're adding to a dice pool. This could be something like Attributes + Skills, Attributes + Roles, or Skills + Relationships. In addition, you have Distinctions, which sort of serve the same purpose as Aspects in Fate: they are true things about your character, and if you can use them to your advantage that's a d8 to your roll, but if they're a liability you instead add a d4 and get a plot point as compensation (remember, any 1 on a die is a "glitch" which both causes some trouble and makes that die useless for that roll, and 1s on d4s are pretty common). So most rolls will have 2-3 dice in your dice pool (depending on whether you can squeeze a distinction in or not). You need to use two dice for actual success, and if the thing you're doing uses an effect die that's a third die. So that doesn't give many options. You can get extra dice from Assets or (depending on rule variants) opponent stress/complication dice, but those aren't always there to be used. But in Marvel Heroic, characters will often be able to bring a lot more dice to bear. You can often bring dice in from multiple power sets, and you also have specialties (sort of like skills). So if, for example, the Black Panther was trying to covertly infiltrate a place he'd roll something like: Solo d10 + Peerless Strategist (distinction) d8 + Wakandan Technology: Wallcrawling d8 + Chosen of the Panther God: Enhanced Reflexes d8 + Covert Master (specialty) d10. That's five dice, which gives a lot more room for dice shenanigans than the two or three you'd normally get. [/QUOTE]
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