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<blockquote data-quote="RivetGeekWil" data-source="post: 8777838" data-attributes="member: 6750255"><p>[USER=17913]@timbannock[/USER] summed it up nicely, but my take is that prime traits should apply 99.99% of the time to all rolls. If that isn't happening, there's something not tuned correctly with the traits, themes, or situations of the game. If you have relationships as a prime trait and some non-zero portion of your rolls relates to things that couldn't come down to how important a relationship is to the PC, you have a problem.</p><p></p><p>I take a decided minority approach that a distinction doesn't have to apply to a situation in a fine-grained manner. I also think that <em>players </em>are responsible for deciding if a trait applies to the roll they are making. Those two things combined mean to me that if a player does not think any of their distinctions apply, they can just hinder one of them. You can hinder a distinction even if it <em>could be applied positively. </em>They don't need a justification. If one of your distinctions is <em>Suave Smooth Talker</em>, you could just say, "You know what, I'm having a really bad day today, so I'm a little rude to them", roll a d4, and take a PP. This is part of encouraging players not always to have their characters make perfect decisions in every situation and having a core principle of player agency in a game. Cortex works better for me when I facilitate that.</p></blockquote><p></p>
[QUOTE="RivetGeekWil, post: 8777838, member: 6750255"] [USER=17913]@timbannock[/USER] summed it up nicely, but my take is that prime traits should apply 99.99% of the time to all rolls. If that isn't happening, there's something not tuned correctly with the traits, themes, or situations of the game. If you have relationships as a prime trait and some non-zero portion of your rolls relates to things that couldn't come down to how important a relationship is to the PC, you have a problem. I take a decided minority approach that a distinction doesn't have to apply to a situation in a fine-grained manner. I also think that [I]players [/I]are responsible for deciding if a trait applies to the roll they are making. Those two things combined mean to me that if a player does not think any of their distinctions apply, they can just hinder one of them. You can hinder a distinction even if it [I]could be applied positively. [/I]They don't need a justification. If one of your distinctions is [I]Suave Smooth Talker[/I], you could just say, "You know what, I'm having a really bad day today, so I'm a little rude to them", roll a d4, and take a PP. This is part of encouraging players not always to have their characters make perfect decisions in every situation and having a core principle of player agency in a game. Cortex works better for me when I facilitate that. [/QUOTE]
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