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<blockquote data-quote="Lord Pendragon" data-source="post: 1351842" data-attributes="member: 707"><p>Yes, my Jedi is combat (specifically lightsaber) oriented, and has max ranks in Heal Self. It's a nice skill, but the fact that it can only be used once per hour limits it. In our opening session, my Jedi used it once during combat after a particularly nasty volley of blasterfire. Would have liked to use it again, but alas no.</p><p></p><p>In a D&D campaign, Heal Self would be very, very powerful. But in a game without clerics, it becomes more of a necessity. It's pretty much the only in-combat healing a character is likely to see. This may be more of a quirk of our game, though, since I could easily see a healing-oriented Jedi helping out greatly. (There is even, I believe, a Jedi Healer in one of the splatbooks...)I love blaster deflection, and it's very useful. In our session, the Soldier actually taking cover was still in a better defensive position, but the skill does allow Jedi to enter into melee range more safely.I'm not so sure about this. Deflect only works if the ranged attacker misses. And then, the Jedi has to make his own attack roll, versus a target that is probably behind cover. In our session, we were up against a half-dozen thugs with blaster rifles and a couple battle droids firing blasters, and the Jedi's melee nature seemed more disadvantageous. Particularly since apparently ranged weapons don't provoke AoOs either.I meant that the PCs haven't acquired any, not that it doesn't exist in the game world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> However, looking at the prices of the various armors, I'm not sure we <em>will</em> see any armor in future games. Particularly since Jedi don't typically wear armor anyway.Yes. Yes it is. In fact, it was at the point that our soldier fired three times in a single round, hit three times and dropped two thugs at once, that I realized Jedi were not the end-all be-all of the game. (At least mechanically. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p></p><p>Thanks for all the comments, guys. Keep 'em coming! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1351842, member: 707"] Yes, my Jedi is combat (specifically lightsaber) oriented, and has max ranks in Heal Self. It's a nice skill, but the fact that it can only be used once per hour limits it. In our opening session, my Jedi used it once during combat after a particularly nasty volley of blasterfire. Would have liked to use it again, but alas no. In a D&D campaign, Heal Self would be very, very powerful. But in a game without clerics, it becomes more of a necessity. It's pretty much the only in-combat healing a character is likely to see. This may be more of a quirk of our game, though, since I could easily see a healing-oriented Jedi helping out greatly. (There is even, I believe, a Jedi Healer in one of the splatbooks...)I love blaster deflection, and it's very useful. In our session, the Soldier actually taking cover was still in a better defensive position, but the skill does allow Jedi to enter into melee range more safely.I'm not so sure about this. Deflect only works if the ranged attacker misses. And then, the Jedi has to make his own attack roll, versus a target that is probably behind cover. In our session, we were up against a half-dozen thugs with blaster rifles and a couple battle droids firing blasters, and the Jedi's melee nature seemed more disadvantageous. Particularly since apparently ranged weapons don't provoke AoOs either.I meant that the PCs haven't acquired any, not that it doesn't exist in the game world. :) However, looking at the prices of the various armors, I'm not sure we [i]will[/i] see any armor in future games. Particularly since Jedi don't typically wear armor anyway.Yes. Yes it is. In fact, it was at the point that our soldier fired three times in a single round, hit three times and dropped two thugs at once, that I realized Jedi were not the end-all be-all of the game. (At least mechanically. :p) Thanks for all the comments, guys. Keep 'em coming! :) [/QUOTE]
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