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<blockquote data-quote="Bacon Bits" data-source="post: 9366275" data-attributes="member: 6777737"><p>Having looked through the playtest rules (which is linked on the KS page) the system looks fairly heavy. Feels like a blend of PF2e, 13th Age, and maybe a bit of GURPS? There are options or extended rules for everything. But it feels like a lot of complexity. Like you don't just fall. There's four different kinds of falling. I feel like I couldn't help but run the game out of the rulebook. If 5e D&D is rulings not rules, DC20 feels like <em>systems</em> not rules. There's a lot of procedures and exceptions and options where I would expect just a single die roll or short blurb. Probably a lot heavier than I'd be interested in, but it seems like exactly the things Reddit keeps saying the game has to have.</p><p></p><p>Hm. Interesting. I think only 4 attributes is fine and probably a good idea. But everything else just feels a little overdesigned. However, it is v0.2. There's lots of room and time for improvement.</p><p></p><p>I was kind of hoping for more in the exploration and social mechanics the KS was talking about, but I don't really see it in the playtest rules.</p><p></p><p>The order of the book is a bit weird, too, but that's kind of whatever for a playtest.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9366275, member: 6777737"] Having looked through the playtest rules (which is linked on the KS page) the system looks fairly heavy. Feels like a blend of PF2e, 13th Age, and maybe a bit of GURPS? There are options or extended rules for everything. But it feels like a lot of complexity. Like you don't just fall. There's four different kinds of falling. I feel like I couldn't help but run the game out of the rulebook. If 5e D&D is rulings not rules, DC20 feels like [I]systems[/I] not rules. There's a lot of procedures and exceptions and options where I would expect just a single die roll or short blurb. Probably a lot heavier than I'd be interested in, but it seems like exactly the things Reddit keeps saying the game has to have. Hm. Interesting. I think only 4 attributes is fine and probably a good idea. But everything else just feels a little overdesigned. However, it is v0.2. There's lots of room and time for improvement. I was kind of hoping for more in the exploration and social mechanics the KS was talking about, but I don't really see it in the playtest rules. The order of the book is a bit weird, too, but that's kind of whatever for a playtest. [/QUOTE]
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