Tell me about different elves

Turanil

First Post
Well, there were interesting threads on gnomes and halflings lately, that gave me plenty of ideas for my next campaign setting.

But now I am bored to death with Tolkien and Faerie elves, and was wondering how to portray them differently. I would like to come up with elves that are still elves mechanically, but who would fit in a Sword & Sorcery setting devoid of fey creatures. (There was a good thread about elves last year, but of course I am unable to locate it.)

SO: what about different elves, what about elves in your setting, well any ideas??

Thanks :)
 

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Not my setting, but the setting I'm using: Check out the elves in Eberron. There's nothing Tolkien or fey about them. The Valenar elves are warriors first, last and foremost, focusing on ancestor worship by emulating their ancestors' deeds. They each take on a particular 'patron' ancestor and wear masks into battle, each displaying the chosen ancestor's sigil, metaphorically subsuming their identities with their ancestors'. And the Aereni elves (whom the Valenar broke off from) take ancestor worship a step further by actually keeping them alive beyond death and having an entire city consisting only of ancestral elves that have returned to guide the lives of their descendants. And then, of course, there are the artistic spy/assassin elves of the dragonmarked houses, who are another brand of fun altogether.

In short, go check out Eberron :)
 
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Turanil said:
SO: what about different elves, what about elves in your setting, well any ideas??

Thanks :)

Well, I have the following elves in my world:

Sidereal elves
Neutral Good
-2 STR, +2 CHA
Favored class: sorcerer

They tend to live in an extra-dimensional land of sunshine and happiness.

Wild Elves
Chaotic Neutral
-2 INT, +2 DEX
Favored class: ranger

Your standard xenophobic, woodland elves

There is a third subrace, but I have not worked out all the particulars yet.
 

In Paradigm Concept's "Arcanis the World of Shattered Empires" AKA RPGA's Living Arcanis, The Elves of Arcanis are known as Elori. The Elori are a still very much mechanically (in most ways generic D&D elves), however Tolkein they aint. First off the Elori were born as a created slave warrior race. They were created by the Great Serpant Empire of the Ssethregore. They were formed by combining Orcs with Elemental Spirits, with the help of a god like being. Only about 100,000 or so were created. When an Elori is killed (they are still basically imortal and cannot die from old age) their spirits are reborn into the next generation of Elori. In this manner the only way that an Elori can have a child is for another Elori to die. This maintains thier poplulation around 100,000 or so. As an elori ages he never stops growing. Every thousand of years the Elori has a growth spirt and the oldest Elori are over 8ft tall. The Elori served and fought for the Seth for ages. During this time the Elori took part in a campaing of genisied and by their hands 12 races were wiped off the face of Arcanis. As time went by they Seth Empire was in decline and the Elori grew tired of being slaves to the wicked Seth. Whent the time was right the Elori Rebelled and broak away from the Seth. After this the Elori swore to make pennance for thier past crimes. All this happened before the arrivial of the Humans to Arcanis. When the humans came the Elori met them and Greeted the humans with open arms. The humans and the human gods were chasing and hunting a Rouge diety. The Elori at first tried to help the humans and they joined the war against this rouge god. The battles raged then at a crital point the human gods saw what they believed as thier only hope in defeating this rouge god tricked the Elori gods into a trap. The human gods trapped the Elori gods and consumed them to gain thier power. At the same time the Human gods ordered their human troups to fall upon the Elori and attack them. This tactic worked for the human gods, the rouge god was defeated and the battle was over. The elori were not destroyed but were severly weekend. The Elori then went into hiding. All but one of the Elori gods had been destroyed (it was hiding during this time) and the Elori Swore to take thier revenge against the humans and their gods when the time was right. That was thousands of years ago. Human empires have risen and fallen. The elori were all but forgtton. Now the First elori have come out of thier hiding places and have started to explore the world again. Men having short memories have greeted the elori back into their society. The human gods have been mostly slient for ages only communicating to the humans on special occations. Their presence is still felt tho thru their clerics. So the human gods have not reminded the humans of their history with the Elori. The Elori that have emerged from their hiding places are young less than 100 years old. The Elori elders for the most part have stayed hidden in thier places of safty. The young elori have only flashes of memory of their past and most only know that they are scouts and that for the most part the humans are not to be trusted. The Elori clerics do not speak of their god, and go to great pains to hide their god from the humans.

As the Elori were created from the blending of Orcs and Elementals they carry some of their elemental traits with them. This has created 5 sub sets of elori (Basically you have to chose of the 5 sub races to play, there are no generic Elori. Their are Earth,Fire,Wind Water and Life Elori. Each has special abilites tied to their elemental origins.

This is just a basic overview of the Elori. There are several books that go into more detail. Strting with thier basic history in PCI's Codex Arcanis, then in Eldest Sons, More of thier history has been detailed in the Ssethregore handbook, and there are Elori only feats both in Codex Arcanis and in the Player's Guid to Arcanis.

If you cannot tell from this Arcanis is very richly detailed and it is not your baisic Setting.

ENJOY!!!
 

The elves in my threepointoh game were modeled on a number of different American Indian tribes - one group was similar to the Iroquois, one to the Cheyenne, one to the Tlingit, one to the Hopi, and one to the Cherokee. The exception was the dark elves who were based on a generic Norse culture-type.
 


Copy/paste from the elven favored class thread:

Grey Elves: Elementalist (wu jen with a retooled spell list)
► IMC, they are mariners, loving nothing more than the freedom one has on the open seas. Not the aloof-snob-midly racist mountainers archetype described in the MM. I liked a magic favored class for them, but wanted it to be more in-tune with a chaotic good race, and the wu jen is just that -- a chaotic wizard in better tune with nature.

High Elves: Hexblade
► Those, on the other hand, are definitely aloof and upnose-looking. They love to fight, and to fight dirty. They develop magical powers too, but only secondarily. They are bastard at heart, use their curses as oppression tools. A chaotic evil culture, although of all, the most likely to produce lawful members.

Wood Elves: Scout
► Wild and unpredictable, the chaotic neutral wood elves can be friendly and hospitable, or hostile and aggressive. One never knows, upon entering their forest, if they'll be welcomed to partake in their bawdy celebrations or hunted to death just for trespassing. It is usually possible, in the case of a wild hunt, to negociate with them, but that usually involves besting their master of the hunt in unarmed combat.

/end of copy


Now, to expand a bit on that: the idea was that there were three (and only three!) elven subraces. One would be barbaric, one would be civilized, and one would be decadent. One would be CG, one would be CN, and one would be CE.

Based on that premise, it was easy to make the associations:

Grey elves are the epitome of what I call the "intellectuel souffreteux" (sickly intellectual), after a kind of character concept I often see: -2 Str, -2 Con, but +2 Int, and in order to have a bit of survivability, +2 Dex. It's the reverse of the "gros bill" archetype (which would rather be +2 Str, +2 Con, -2 Int, -2 Cha, -2 Wis).

So, the initial draft of grey elves were a bunch of peaceful philosophers, whose utterly anarchistic society only works because they're all good-intentionned toward each others. If they were more selfish, the whole civilization would tumble down very fast.

Because their model of civilization, based on spontaneously cooperative anarchy, cannot work for most people other than their likeminded fellow grey elves, they have become somewhat reclusive, spending their time on sea-going vessels, enjoying the freedom given to them by the vast, unending ocean. There, on the calm waters, they are free to meditate on philosophy, magic, mysticism, and a bunch of other hippy stuff.

As both a consequence and a cause of their isolation, they are terrible suckers. They are naïve to the extreme, and it's easy to rob them blind through deception and lies. They know it, but can't help it. They're too nice to be wary.

High elves have nothing especially interesting to go for them. They're standard elves. At this time, though, since I played in a FR campaign, I read the FR forums at the Wizards boards. And I have to be honest: the wizards boards-based elf fans are what gave birth to the evil nazi melnibonelves. Always raving "elves are better at everything than everybody else", "elves can flip out and kill dragons without thinking twice about it", "elves are mammals", "elves are innately magical and they speak by telepathy and they're born knowing everything of elven culture and they can sense whenever someone casts a spell and they speak with animals and they build flying castles made of crystal and they pee liquid sunshine that can be quaffed as a potion of cure light wounds", they made me into the elf-hater I am today. (The worst of the lot being sun elves and drow.)

So, I had plenty of examples of elves being total arschlochen, racist, arrogant, pompous, grotesquely vain, and totally unaware of their own failings.

I took the high elves (as it is pretentious to call yourself the high-something to begin with, it made sense), and turned them into these dreadful forum elves.

Wood elves are wild and dumb. Like orcs, but they're elves. I ran there with my favorite depiction of elves -- really chaotic, flimsy, whimsical, feral, festive. They are the elves that are close to fay -- graceful like a nymph, bawdy like a satyr, cruel like a redcap, kind like a brownie, and so on. They aren't malevolent, but they're scary nonetheless, because you can't never be sure what to expect from them.
 

Your question is sort of awkward since what some people define as essential Tolkien or Faerie traits would be different from what others would see as such. So, before I can share my own ideas, I need to know what yours are.
 

Afrodyte said:
Your question is sort of awkward since what some people define as essential Tolkien or Faerie traits would be different from what others would see as such. So, before I can share my own ideas, I need to know what yours are.
Share any idea you have! In the end I will copypaste all this thread to gather suggestions, and create my own stuff out of it. This method of using whole threads has given me plenty of good ideas on various subjects (including a different planar cosmology, why magic taints its users, etc.), and will help me eventually come up with something far more interesting that what I would have done alone with my own brain. ;)
 


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