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Tell me about Dragon Age
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<blockquote data-quote="Upper_Krust" data-source="post: 5508178" data-attributes="member: 326"><p>The Darkspawn in the first game somewhat outstayed their welcome, primarily because there were so few variations of them.</p><p></p><p>Genlock = Goblin</p><p>Hurlock = Orc</p><p>Shriek = Ettercap</p><p>Ogre = Minotaur</p><p></p><p>Lieutenant versions of each (Alpha's), Minion, Wizard (Emissaries) and Archer versions of the Genlock and Hurlock.</p><p></p><p>So the full list was something like:</p><p></p><p>Goblin Minion</p><p>Goblin</p><p>Goblin Assassin (shows up about twice in the game)</p><p>Goblin Leader</p><p>Goblin Wizard</p><p></p><p>Orc Minion</p><p>Orc </p><p>Orc Leader</p><p>Orc Wizard</p><p></p><p>Ettercap</p><p>Ettercap Leader</p><p></p><p>Ogre (shows up about 5-6 times in the game)</p><p>Ogre Leader (shows up once in the game)</p><p></p><p>Now the above 13 monsters would probably make for a half decent Dungeon. <strong>But the key factor is that the above monsters are used in approximately 200-250 encounters throughout the game</strong>. Fully 40-45% of the game is spent fighting the above monsters.</p><p></p><p>To make matters worse, the Genlocks and Hurlocks are only different cosmetically and they are the VAST majority of fights.</p><p></p><p>So in about 200 encounters you will face something like this:</p><p></p><p>4 Goblin/Orc Warriors</p><p>4 Goblin/Orc Archers</p><p>1 Goblin/Orc Leader (75%) OR Wizard (25%)</p><p></p><p>Can you imagine a D&D Adventure where you fight the same battle TWICE let alone 200 times!?</p><p></p><p>So when I say lack of variety MASSIVELY hurts Dragon Age its an understatement.</p><p></p><p>Incidently, anyone thinking Bioware learnt their lessons and improved variety in the sequel should cast that notion aside because I can report the sequel has FAR LESS variety than the first game! I kid you not. A game roundly criticised for variety and the developer's bright idea was to cut the monster variety by about 35%. </p><p></p><p>In the second game get ready for about 350 battles against groups of Human opponents! Thats right, they should have renamed it the Human Age, because you will face hours upon hours of battling the same human enemies in exactly the same drab brown (re-used) environments.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5508178, member: 326"] The Darkspawn in the first game somewhat outstayed their welcome, primarily because there were so few variations of them. Genlock = Goblin Hurlock = Orc Shriek = Ettercap Ogre = Minotaur Lieutenant versions of each (Alpha's), Minion, Wizard (Emissaries) and Archer versions of the Genlock and Hurlock. So the full list was something like: Goblin Minion Goblin Goblin Assassin (shows up about twice in the game) Goblin Leader Goblin Wizard Orc Minion Orc Orc Leader Orc Wizard Ettercap Ettercap Leader Ogre (shows up about 5-6 times in the game) Ogre Leader (shows up once in the game) Now the above 13 monsters would probably make for a half decent Dungeon. [B]But the key factor is that the above monsters are used in approximately 200-250 encounters throughout the game[/B]. Fully 40-45% of the game is spent fighting the above monsters. To make matters worse, the Genlocks and Hurlocks are only different cosmetically and they are the VAST majority of fights. So in about 200 encounters you will face something like this: 4 Goblin/Orc Warriors 4 Goblin/Orc Archers 1 Goblin/Orc Leader (75%) OR Wizard (25%) Can you imagine a D&D Adventure where you fight the same battle TWICE let alone 200 times!? So when I say lack of variety MASSIVELY hurts Dragon Age its an understatement. Incidently, anyone thinking Bioware learnt their lessons and improved variety in the sequel should cast that notion aside because I can report the sequel has FAR LESS variety than the first game! I kid you not. A game roundly criticised for variety and the developer's bright idea was to cut the monster variety by about 35%. In the second game get ready for about 350 battles against groups of Human opponents! Thats right, they should have renamed it the Human Age, because you will face hours upon hours of battling the same human enemies in exactly the same drab brown (re-used) environments. [/QUOTE]
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