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<blockquote data-quote="Zarrock God of Evil" data-source="post: 1454003" data-attributes="member: 2025"><p>The Starfarer's Handbook and Guide to the Galaxy are both great books (especially the former which to my mind is one of the very best d20 books made so far). I don't have any experience with the other products and cannot advise you one them. My greatest enjoyment with the universe has come from adapting other books to the setting (which I love above all others) - such as implementing the return of the Shades (from FR) storyline or the psionic Talaire from Dragon Magazine. I could go on and on about the possibilities but its late. I had a site dedicated to such ideas for a while but its down. The online support for the setting has dwindled and me and some fellow it-professionals are working on a very flexible and (hopefully) powerful portal for Dragonstar that we hope could rekindle some of the enthusiasm for the setting. We think its a great setting and that it deserves similar fan support to what settings such as Midnight and Dawnforge receive. This project is still a few months pending but I will be sure to let everyone know when we are ready to launch. It will be very much driven by fan submissions (we aim to have regular features and articles as well of course).</p><p></p><p></p><p></p><p>Dragonstar is a blast to play. You can draw ideas for your stories from virtually any movie or television series (I structure my campaign sessions as episodes in a real tv season) from Angel to New York Blues and Firefly to Event Horizon, Die Hard and Enemy Mine - it as all there. </p><p></p><p>I run it in the Dragon Empire but have a very complex storyline of my own added into the setting (multiple actually) and deal extensively with the history of the areas of space beyond the Dragon Empire. The Empire is a great idea though and an interesting "construct" to roleplay against. </p><p></p><p>My current players are: human pilot8/fighter1, human paladin6/platinum knight 3, gnome expert3/mechanist5, human fighter4/half-vampire(katane)5, human rogue4/ranger5, human sorcerer7/rogue2, and human fighter4/paladin3/celestial knight2. The players certainly enjoy the game once they got used to the different nature of combat (the energy weapons are ruthless) and we got through the somewhat complex vehicle combat rules (which do tend to drag battles out a bit too long - the rules are very logically constructed though). There's much to love and my players find it somewhat easier to roleplay to identify with this setting than traditional fantasy settings (go figure). </p><p></p><p></p><p></p><p>I love both genres and have waited for the perfect mix since a tried to create a more hi-tech version of Spelljammer back in 2E. Nothing has hit my needle as well on the head as Dragonstar though.</p></blockquote><p></p>
[QUOTE="Zarrock God of Evil, post: 1454003, member: 2025"] The Starfarer's Handbook and Guide to the Galaxy are both great books (especially the former which to my mind is one of the very best d20 books made so far). I don't have any experience with the other products and cannot advise you one them. My greatest enjoyment with the universe has come from adapting other books to the setting (which I love above all others) - such as implementing the return of the Shades (from FR) storyline or the psionic Talaire from Dragon Magazine. I could go on and on about the possibilities but its late. I had a site dedicated to such ideas for a while but its down. The online support for the setting has dwindled and me and some fellow it-professionals are working on a very flexible and (hopefully) powerful portal for Dragonstar that we hope could rekindle some of the enthusiasm for the setting. We think its a great setting and that it deserves similar fan support to what settings such as Midnight and Dawnforge receive. This project is still a few months pending but I will be sure to let everyone know when we are ready to launch. It will be very much driven by fan submissions (we aim to have regular features and articles as well of course). Dragonstar is a blast to play. You can draw ideas for your stories from virtually any movie or television series (I structure my campaign sessions as episodes in a real tv season) from Angel to New York Blues and Firefly to Event Horizon, Die Hard and Enemy Mine - it as all there. I run it in the Dragon Empire but have a very complex storyline of my own added into the setting (multiple actually) and deal extensively with the history of the areas of space beyond the Dragon Empire. The Empire is a great idea though and an interesting "construct" to roleplay against. My current players are: human pilot8/fighter1, human paladin6/platinum knight 3, gnome expert3/mechanist5, human fighter4/half-vampire(katane)5, human rogue4/ranger5, human sorcerer7/rogue2, and human fighter4/paladin3/celestial knight2. The players certainly enjoy the game once they got used to the different nature of combat (the energy weapons are ruthless) and we got through the somewhat complex vehicle combat rules (which do tend to drag battles out a bit too long - the rules are very logically constructed though). There's much to love and my players find it somewhat easier to roleplay to identify with this setting than traditional fantasy settings (go figure). I love both genres and have waited for the perfect mix since a tried to create a more hi-tech version of Spelljammer back in 2E. Nothing has hit my needle as well on the head as Dragonstar though. [/QUOTE]
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