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<blockquote data-quote="Turanil" data-source="post: 1466672" data-attributes="member: 9646"><p>Adding Arcana Unearthed concepts to a d20 sci-fi campaign... You sold me the idea! I like it! Great! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Verriks would be great indeed! I also envision Sibbecai in flying pyramids ala Stargate movie. For my personnal taste, some classes (but not all) could be easily adapted to a d20 sci-fi setting. The unfettered could be fine with guns, the Akhashic and Oathsworn would do well. I can see the witch as an odd capability of the Verrik race, but not all races would be allowed to this class. The Mojh could be character who delve into a dark and forbidden science ala Lovecraft, so magic is not an innocuous thing, but manipulations calling upon unknown dimensions. As such, in my game, all spellcaster would be evil cultists or doomed scholars, and in any way extremely rare.</p><p></p><p>Just a question: did you already buy Dragonstar Starfarer's Handbook? If you intend to base your game upon AU, you may consider either Blood & Space or Bulldogs instead. Granted, Dragonstar books are better looking. Note however, that to get info on the Dragon Empire, you must buy the Guide to the Galaxy. Starfarer's handbook is only about rules.</p><p></p><p>In any case, once you have begun your game, tell us here what you did opt for (which rulebook). Also, it would be cool if you post here your afdaptation work of UA to sci-fi</p></blockquote><p></p>
[QUOTE="Turanil, post: 1466672, member: 9646"] Adding Arcana Unearthed concepts to a d20 sci-fi campaign... You sold me the idea! I like it! Great! :D Verriks would be great indeed! I also envision Sibbecai in flying pyramids ala Stargate movie. For my personnal taste, some classes (but not all) could be easily adapted to a d20 sci-fi setting. The unfettered could be fine with guns, the Akhashic and Oathsworn would do well. I can see the witch as an odd capability of the Verrik race, but not all races would be allowed to this class. The Mojh could be character who delve into a dark and forbidden science ala Lovecraft, so magic is not an innocuous thing, but manipulations calling upon unknown dimensions. As such, in my game, all spellcaster would be evil cultists or doomed scholars, and in any way extremely rare. Just a question: did you already buy Dragonstar Starfarer's Handbook? If you intend to base your game upon AU, you may consider either Blood & Space or Bulldogs instead. Granted, Dragonstar books are better looking. Note however, that to get info on the Dragon Empire, you must buy the Guide to the Galaxy. Starfarer's handbook is only about rules. In any case, once you have begun your game, tell us here what you did opt for (which rulebook). Also, it would be cool if you post here your afdaptation work of UA to sci-fi [/QUOTE]
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