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<blockquote data-quote="Aholibamah" data-source="post: 4197376" data-attributes="member: 53031"><p>The previous post pretty much sums up my own views about the faults of the system along with some of the unique flavour of the game which is what makes it enticing. </p><p></p><p>I'll add this: the horrors have a strong effect on the game for atmosphere, history and even insofar as creating the actual environment of the game. They are demonic beings as stated but the game states that they basically feed on pain and suffering. This can range from the purely physical to more subtle psychological attacks. Some of them are as powerful as gods, while others are small and almost mindless. Unlike in many other games they are all so twisted that merely encountering them can have a lasting and unsettling effect. Their attacks are not merely unpleasant but tend to have a truly horrific element (these have vivid names like 'fleshcraft' 'thought worm' ) </p><p></p><p>In the context of the game the kaers as described were opened but a little too soon--the horrors are not yet gone. </p><p></p><p>A few other things that are cool: the setting in general has really interesting landmarks--for example one entire sea is made of molten rock; a realm of elves is dominated by thorns rather than lovely trees and the elves themselves are melded with the thorns. There are flying cities, underground cities of dwarves, ancient ruins and demon haunted mountains.</p><p></p><p>Overall I'd say that the setting makes the game very interesting, but be prepared if you get it to have to tweak elements of the system that are frustrating.</p></blockquote><p></p>
[QUOTE="Aholibamah, post: 4197376, member: 53031"] The previous post pretty much sums up my own views about the faults of the system along with some of the unique flavour of the game which is what makes it enticing. I'll add this: the horrors have a strong effect on the game for atmosphere, history and even insofar as creating the actual environment of the game. They are demonic beings as stated but the game states that they basically feed on pain and suffering. This can range from the purely physical to more subtle psychological attacks. Some of them are as powerful as gods, while others are small and almost mindless. Unlike in many other games they are all so twisted that merely encountering them can have a lasting and unsettling effect. Their attacks are not merely unpleasant but tend to have a truly horrific element (these have vivid names like 'fleshcraft' 'thought worm' ) In the context of the game the kaers as described were opened but a little too soon--the horrors are not yet gone. A few other things that are cool: the setting in general has really interesting landmarks--for example one entire sea is made of molten rock; a realm of elves is dominated by thorns rather than lovely trees and the elves themselves are melded with the thorns. There are flying cities, underground cities of dwarves, ancient ruins and demon haunted mountains. Overall I'd say that the setting makes the game very interesting, but be prepared if you get it to have to tweak elements of the system that are frustrating. [/QUOTE]
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