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Tell me about elves in your world.
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<blockquote data-quote="Terwox" data-source="post: 1804732" data-attributes="member: 1044"><p>My campaign is entirely about elves, and only has one PC.</p><p></p><p>The elves sort of already did the Tolkien-esque thing of diminishing and going to the West... the elves left the rest of the mortal world behind, and locked themselves in a valley.</p><p></p><p>The valley is the most beautiful valley in the world, of course, and their cities are generally technologically behind in favor of simple living.</p><p></p><p>The only subrace is dark elves. Dark elves occur by being too strongly aligned with the elven deity of evil and magic. (All elves venerate only deities, but they all venerate each deity.) Casting magic lets the Dark One touch you, and casting a lot of magic lets the Dark One warp you. So, dark elves are almost like Sith in a sense, I suppose, except there's really no light side of the force -- there's just using magic, and resisting the temptation to use it too strongly.</p><p></p><p>It bears mentioning that the only pc is a gestalt bard-sorceror, so magic use is of course going to be necessary. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The game is really based on Exodus, although warped quite a bit. The lock that the elves shut the world out with begins to crumble, and a prophecied elf (the only elf with red hair in all the land) will come to lead the people away, to their place in the heavens.</p><p></p><p>After 2500 years, the rest of the world will react in various ways. I'm not really tremendously sure what the rest of the world will be like, at this point -- we're just starting to play in the valley.</p><p></p><p>"Elf" means wood elf and moon elf to me, although I just used the basic stats for the normal elf. That's elf-y enough, for me.</p><p></p><p>But, yes. The elves already went and sequestered themselves, and now they need to go sequester themselves elsewhere. That's their place in my world. (The rest of the world, is, of course, undefined, as it's a bottom-up designed quick little elf campaign.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terwox, post: 1804732, member: 1044"] My campaign is entirely about elves, and only has one PC. The elves sort of already did the Tolkien-esque thing of diminishing and going to the West... the elves left the rest of the mortal world behind, and locked themselves in a valley. The valley is the most beautiful valley in the world, of course, and their cities are generally technologically behind in favor of simple living. The only subrace is dark elves. Dark elves occur by being too strongly aligned with the elven deity of evil and magic. (All elves venerate only deities, but they all venerate each deity.) Casting magic lets the Dark One touch you, and casting a lot of magic lets the Dark One warp you. So, dark elves are almost like Sith in a sense, I suppose, except there's really no light side of the force -- there's just using magic, and resisting the temptation to use it too strongly. It bears mentioning that the only pc is a gestalt bard-sorceror, so magic use is of course going to be necessary. :) The game is really based on Exodus, although warped quite a bit. The lock that the elves shut the world out with begins to crumble, and a prophecied elf (the only elf with red hair in all the land) will come to lead the people away, to their place in the heavens. After 2500 years, the rest of the world will react in various ways. I'm not really tremendously sure what the rest of the world will be like, at this point -- we're just starting to play in the valley. "Elf" means wood elf and moon elf to me, although I just used the basic stats for the normal elf. That's elf-y enough, for me. But, yes. The elves already went and sequestered themselves, and now they need to go sequester themselves elsewhere. That's their place in my world. (The rest of the world, is, of course, undefined, as it's a bottom-up designed quick little elf campaign.) :) [/QUOTE]
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