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Tell me about elves in your world.
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<blockquote data-quote="Westwind" data-source="post: 1806826" data-attributes="member: 3241"><p>My campaign has a pretty narrow geographic focus and is on the low-magic side of things (roughly the same as Iron Kingdoms, minus the mekanic stuff). The elves of the White Woods have always been fairly reclusive in Nordheim, but did trade with surrounding posts of civilization from time to time. Though their government was far too complex for the casual observer to comprehend, it was a cross-breeding of a meritocracy and a magocracy. Faith in others, even Gods, waned as time went on, although there are a few rare druids known to exist.</p><p></p><p>Six months ago all contact was lost.</p><p></p><p>The merchants of Nordheim are at a loss to discover what has happened in the White Woods. Elves who were resided among humans and dwarves have made no move to return to their homeland since the borders closed and no one seems willing to expend the resources needed for a large-scale expidition as the long winter sets in.</p><p></p><p>So, what's happening? I was inspired by one of those "Why don't Shadows rule the world?" threads here some months ago and decided, goddammit, they should! Long story short, an elven wizard summons a shadow and it gets lose, creating lots of spawn. Sadly, there are no Clerics to handle this quickly and things get pretty out of hand pretty fast. The elven monarch, in a desparate attempt to survive and battle for his kingdom, becomes a lich. And promptly goes mad. There are 4 (5, if you count the Shadows) factions duking it out in the White Woods right now, but since the scale of things going on in there is pretty high, the players will have to cut their teeth on ogres and cannibalistic tribes of barbarians (not to mention church politics) before they make that trek.</p></blockquote><p></p>
[QUOTE="Westwind, post: 1806826, member: 3241"] My campaign has a pretty narrow geographic focus and is on the low-magic side of things (roughly the same as Iron Kingdoms, minus the mekanic stuff). The elves of the White Woods have always been fairly reclusive in Nordheim, but did trade with surrounding posts of civilization from time to time. Though their government was far too complex for the casual observer to comprehend, it was a cross-breeding of a meritocracy and a magocracy. Faith in others, even Gods, waned as time went on, although there are a few rare druids known to exist. Six months ago all contact was lost. The merchants of Nordheim are at a loss to discover what has happened in the White Woods. Elves who were resided among humans and dwarves have made no move to return to their homeland since the borders closed and no one seems willing to expend the resources needed for a large-scale expidition as the long winter sets in. So, what's happening? I was inspired by one of those "Why don't Shadows rule the world?" threads here some months ago and decided, goddammit, they should! Long story short, an elven wizard summons a shadow and it gets lose, creating lots of spawn. Sadly, there are no Clerics to handle this quickly and things get pretty out of hand pretty fast. The elven monarch, in a desparate attempt to survive and battle for his kingdom, becomes a lich. And promptly goes mad. There are 4 (5, if you count the Shadows) factions duking it out in the White Woods right now, but since the scale of things going on in there is pretty high, the players will have to cut their teeth on ogres and cannibalistic tribes of barbarians (not to mention church politics) before they make that trek. [/QUOTE]
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