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<blockquote data-quote="Voadam" data-source="post: 1459629" data-attributes="member: 2209"><p>I only have the EQ PH in the EQ line of products but here are my thoughts.</p><p></p><p>Magic uses points (based off levels and stats) with a choice of 8 of your spells to be readied to spend your points on. Cast those eight as many times as you want as long as you have enough points left. Swapping out the spells for different ones to be prepared is quick and easy. Each magic class is separate with separate spells, necromancers, enchanters, summoners, are each a separate magical class. There are familiar ones like paladin and ranger and new ones like shadow knight, shaman, and beast lord (not sure on that name). Spells are based on both point cost and level, some low level spells are powerful but very expensive. In addition to the core EQ PH there is a tome of new spells and magic, Al Kabor's something or other.</p><p></p><p>Number of attacks is calculated a little differently in EQ than in D&D, in EQ it depends on level, class, and weapon speed, in D&D just on level and class.</p><p></p><p>There are two monster books for the game.</p><p></p><p>Throwing in D&D creatures into EQ will be fine except for their magic spell-like abilities (if they have any) which you'd have to look up in the srd, NPCs you would have to adjust for the different magic and #of attacks.</p><p></p><p>Otherwise the rules are very similar, just different base classes, races, and magic system.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1459629, member: 2209"] I only have the EQ PH in the EQ line of products but here are my thoughts. Magic uses points (based off levels and stats) with a choice of 8 of your spells to be readied to spend your points on. Cast those eight as many times as you want as long as you have enough points left. Swapping out the spells for different ones to be prepared is quick and easy. Each magic class is separate with separate spells, necromancers, enchanters, summoners, are each a separate magical class. There are familiar ones like paladin and ranger and new ones like shadow knight, shaman, and beast lord (not sure on that name). Spells are based on both point cost and level, some low level spells are powerful but very expensive. In addition to the core EQ PH there is a tome of new spells and magic, Al Kabor's something or other. Number of attacks is calculated a little differently in EQ than in D&D, in EQ it depends on level, class, and weapon speed, in D&D just on level and class. There are two monster books for the game. Throwing in D&D creatures into EQ will be fine except for their magic spell-like abilities (if they have any) which you'd have to look up in the srd, NPCs you would have to adjust for the different magic and #of attacks. Otherwise the rules are very similar, just different base classes, races, and magic system. [/QUOTE]
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