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Tell me about gnomes in your world.
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<blockquote data-quote="mythusmage" data-source="post: 1814887" data-attributes="member: 571"><p>I must admit, I really haven't given much thought to gnomes in my worlds. So what follows is a rough draft.</p><p></p><p><strong>Ki</strong></p><p></p><p>A mix of human and ground hog. Small by d20 reckoning, with a talent for mechanics and wild life. They prefer the border lands between forest and plains. Scrub land, brush, and the banks of streams and creeks suit them better. When found living near rivers it's usually near a small tributary, or an eddy or backwater.</p><p></p><p>The rise of cities opened up a new niche for the diminuative folk. In urban areas they usually dwell near the homes of larger races. Sometimes small gnome communities will form, but such are rare.</p><p></p><p>While they have 'roguish' talents, they rarely take up the profession. The same with arcane and priestly occupations. Most often the gnomes of Ki are found as tradesmen, merchants, rangers, and the occasional paladin. Though in the last case the gnome paladin is more apt to seek out allies and other sources of assistance, rather than take on an evil toe-to-toe.</p><p></p><p><strong>Dragon Earth</strong></p><p></p><p>Again, a small people. The race arose in Middle Paleolithic Europe, descended from a human population small in size and robust in build. Unlike their Neanderthal contemporaries, gnomes were able to adapt to the coming of Modern Man and the subsequent end of the last ice age.</p><p></p><p>The modern gnome is most often found in close areas. Whether it be due to urban buildup or bush. They're not comfortable in open areas. Or in 'lifeless' regions. Gnomes in short love company, even the company of non-gnomes.</p><p></p><p>The gnomes of <strong>Dragon Earth</strong> also hold many of the same positions and receive much the same treatment as real world Jews. They are prominent in science, finance, and the arts. Though it must be noted that the infamous <strong>Gnomes of Zurich</strong> are actually a family of stone giants who run a foundation supporting agricultural research.</p><p></p><p>Bankers, accountants, dancers, painters, and the occasional U.S. Navy SEAL* are more the gnome's line of work in <strong>Dragon Earth</strong></p><p></p><p>*The U.S. Navy's Underwater Demolition Teams (UDTs), first formed during the Great War, were initially adhoc affairs. Put together when the commander on the ground needed people for a special mission. Whoever was hanging around got to volunteer for the mission. During the Lich King's War the old UDTs were brought back, their structure formalized, and standards set. Which meant that such races as kobolds, halflings, and others were effectively banned from becoming SEALS. Except for the gnomes, who were officially 'grandfathered' in. The truth is, American gnomes made such a stink about being excluded the U.S. Navy made an exemption for them. The gnomes have not let them down.</p><p></p><p>So there you have some of how I handle gnomes.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1814887, member: 571"] I must admit, I really haven't given much thought to gnomes in my worlds. So what follows is a rough draft. [b]Ki[/b] A mix of human and ground hog. Small by d20 reckoning, with a talent for mechanics and wild life. They prefer the border lands between forest and plains. Scrub land, brush, and the banks of streams and creeks suit them better. When found living near rivers it's usually near a small tributary, or an eddy or backwater. The rise of cities opened up a new niche for the diminuative folk. In urban areas they usually dwell near the homes of larger races. Sometimes small gnome communities will form, but such are rare. While they have 'roguish' talents, they rarely take up the profession. The same with arcane and priestly occupations. Most often the gnomes of Ki are found as tradesmen, merchants, rangers, and the occasional paladin. Though in the last case the gnome paladin is more apt to seek out allies and other sources of assistance, rather than take on an evil toe-to-toe. [b]Dragon Earth[/b] Again, a small people. The race arose in Middle Paleolithic Europe, descended from a human population small in size and robust in build. Unlike their Neanderthal contemporaries, gnomes were able to adapt to the coming of Modern Man and the subsequent end of the last ice age. The modern gnome is most often found in close areas. Whether it be due to urban buildup or bush. They're not comfortable in open areas. Or in 'lifeless' regions. Gnomes in short love company, even the company of non-gnomes. The gnomes of [b]Dragon Earth[/b] also hold many of the same positions and receive much the same treatment as real world Jews. They are prominent in science, finance, and the arts. Though it must be noted that the infamous [b]Gnomes of Zurich[/b] are actually a family of stone giants who run a foundation supporting agricultural research. Bankers, accountants, dancers, painters, and the occasional U.S. Navy SEAL* are more the gnome's line of work in [b]Dragon Earth[/b] *The U.S. Navy's Underwater Demolition Teams (UDTs), first formed during the Great War, were initially adhoc affairs. Put together when the commander on the ground needed people for a special mission. Whoever was hanging around got to volunteer for the mission. During the Lich King's War the old UDTs were brought back, their structure formalized, and standards set. Which meant that such races as kobolds, halflings, and others were effectively banned from becoming SEALS. Except for the gnomes, who were officially 'grandfathered' in. The truth is, American gnomes made such a stink about being excluded the U.S. Navy made an exemption for them. The gnomes have not let them down. So there you have some of how I handle gnomes. [/QUOTE]
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