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Tell me about Greyhawk
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<blockquote data-quote="GVDammerung" data-source="post: 3613820" data-attributes="member: 33060"><p>Very much agreed and you make a greater point as well. More than any other setting Greyhawk lets you make these kind of choices in a meaningful way, not in a vacume, because Greyhawk includes the seeds you need to go anywhere you want to go with your game.</p><p></p><p>Want a low magic Eberron with no warforged? Can be done. Just get ready to get no help from the setting doing it. Warforged and "magic cum technology" are hardwired into the setting as published. By contract Greyhawk hardwires in spaceships etc. but with a much less heavy hand, letting individual DMs make the call and not getting in the way of that call but fascilitating it either way. BTW, if it needs saying, this is not an attack on Eberron - Eberron has a very intentional vision and presents itself extremely well in service of that vision and intention. </p><p></p><p>Want a Realms game with no Elminster, no Chosen, no Seven Sisters, no Harpers, no Drizzt or other highly assertive doers of good? Can do! Just get ready for no help from the setting doing it. Highly assertive doers of good are hardwired into the setting as published. By contrast Greyhawk has its highly assertive doers of good too but they are all together fewer and farther between, letting DM's more easily make the call as to how assertive or prominent they want these folks to be, or not, fascilitating it either way. BTW, if it needs saying, this is not an attack on the Realms - the Realms has a very intentional vision and presents itself extremely well in service of that vision and intention, particularly, IMO, in 3X.</p><p></p><p>In other words, Greyhawk gives you pretty much everything within the setting, in canon, to work with but generally does so very lightly, making it easy to emphasize what you want without the need to undo or ignore too much of anything. IMO, Greyhawk does this better than any other setting but this can be good or bad. If you want a strong vision of how a setting "should" or most likely could be played, you might not want Greyhawk. If you want a setting that gives you every option without really emphasizing or getting in the way of any of those options, leaving the decision making (and heavy lifting!) to you to make the setting go, you might want to take a look at Greyhawk. </p><p></p><p>Eberron does what it does better than any other setting. The Realms does what it does better than any other setting. Greyhawk does what it does better than any other setting and what it is that Greyhawk does is give DMs more of a toolbox approach, leaving DMs to more decide what to build with those tools.</p><p></p><p>What CSL said and more! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="GVDammerung, post: 3613820, member: 33060"] Very much agreed and you make a greater point as well. More than any other setting Greyhawk lets you make these kind of choices in a meaningful way, not in a vacume, because Greyhawk includes the seeds you need to go anywhere you want to go with your game. Want a low magic Eberron with no warforged? Can be done. Just get ready to get no help from the setting doing it. Warforged and "magic cum technology" are hardwired into the setting as published. By contract Greyhawk hardwires in spaceships etc. but with a much less heavy hand, letting individual DMs make the call and not getting in the way of that call but fascilitating it either way. BTW, if it needs saying, this is not an attack on Eberron - Eberron has a very intentional vision and presents itself extremely well in service of that vision and intention. Want a Realms game with no Elminster, no Chosen, no Seven Sisters, no Harpers, no Drizzt or other highly assertive doers of good? Can do! Just get ready for no help from the setting doing it. Highly assertive doers of good are hardwired into the setting as published. By contrast Greyhawk has its highly assertive doers of good too but they are all together fewer and farther between, letting DM's more easily make the call as to how assertive or prominent they want these folks to be, or not, fascilitating it either way. BTW, if it needs saying, this is not an attack on the Realms - the Realms has a very intentional vision and presents itself extremely well in service of that vision and intention, particularly, IMO, in 3X. In other words, Greyhawk gives you pretty much everything within the setting, in canon, to work with but generally does so very lightly, making it easy to emphasize what you want without the need to undo or ignore too much of anything. IMO, Greyhawk does this better than any other setting but this can be good or bad. If you want a strong vision of how a setting "should" or most likely could be played, you might not want Greyhawk. If you want a setting that gives you every option without really emphasizing or getting in the way of any of those options, leaving the decision making (and heavy lifting!) to you to make the setting go, you might want to take a look at Greyhawk. Eberron does what it does better than any other setting. The Realms does what it does better than any other setting. Greyhawk does what it does better than any other setting and what it is that Greyhawk does is give DMs more of a toolbox approach, leaving DMs to more decide what to build with those tools. What CSL said and more! :D [/QUOTE]
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