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Tell me about halflings in your world.
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<blockquote data-quote="KMageau" data-source="post: 1803765" data-attributes="member: 24845"><p>Halflings in my campaign world are traditionally a rural country type folks. They tend to live in thier clans and family groups for life. On numerous occasions several leave home and venture into the world of the large folk. They try to find thier place and niche in the world around them. I attribute their leaving thier clans to Wanderlust, they need to travel and see things. Not all halflings suffer from this wanderlust but those that do are afflicted for may years and will continually travel to the far reaches of the lands. Once thier wanderlust subsides they will possibly return to thier clans homeland or settle down where they end up. </p><p></p><p>This settling down in a far off land is a good historical point to help establish credibilty as to why there are halflings in non-native lands. Many of the halflings that settle in these far off areas will tend to join or create a thieves guild. This is due to their desire and affinity to shiney gems. </p><p></p><p>My halflings are not typically treasure hording fools. They tend to lead simply or even slightly modestly when they are in thier wanderlust state. Those that stay in their clans/family groups will almost always be simple farmers and decent hunters. </p><p></p><p>If a halfling returns to his homeland after a wanderlust journey, there is a greater chance that his stories of adventure and travelling will spark the wanderlust in the younger halflings and some of these may journey away from their clan. Again this helps to add credibility to halflings being all over the land.</p><p></p><p>Halflings can be very stealthy and serious fighters if there homelands are attacked or they feel threatened. This will keep adventureres on thier toes when they do enter into a halfling dominated area.</p><p></p><p>Hope this helps you out. If you would like more information shoot me a private message or ask me to post another post.</p></blockquote><p></p>
[QUOTE="KMageau, post: 1803765, member: 24845"] Halflings in my campaign world are traditionally a rural country type folks. They tend to live in thier clans and family groups for life. On numerous occasions several leave home and venture into the world of the large folk. They try to find thier place and niche in the world around them. I attribute their leaving thier clans to Wanderlust, they need to travel and see things. Not all halflings suffer from this wanderlust but those that do are afflicted for may years and will continually travel to the far reaches of the lands. Once thier wanderlust subsides they will possibly return to thier clans homeland or settle down where they end up. This settling down in a far off land is a good historical point to help establish credibilty as to why there are halflings in non-native lands. Many of the halflings that settle in these far off areas will tend to join or create a thieves guild. This is due to their desire and affinity to shiney gems. My halflings are not typically treasure hording fools. They tend to lead simply or even slightly modestly when they are in thier wanderlust state. Those that stay in their clans/family groups will almost always be simple farmers and decent hunters. If a halfling returns to his homeland after a wanderlust journey, there is a greater chance that his stories of adventure and travelling will spark the wanderlust in the younger halflings and some of these may journey away from their clan. Again this helps to add credibility to halflings being all over the land. Halflings can be very stealthy and serious fighters if there homelands are attacked or they feel threatened. This will keep adventureres on thier toes when they do enter into a halfling dominated area. Hope this helps you out. If you would like more information shoot me a private message or ask me to post another post. [/QUOTE]
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