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<blockquote data-quote="wingsandsword" data-source="post: 5754979" data-attributes="member: 14159"><p>This.</p><p></p><p>L5R the card game was very big with our gaming club in college.</p><p></p><p>Somebody decided he wanted to run a campaign of it. 8 people made PCs. Mostly samurai, a couple of shugenja. Since everybody knew the setting really well, the PCs had well fleshed out backgrounds, fully realized personalities, and were generally the sort of thought-through characters you'd take into a long-term campaign.</p><p></p><p>Then the first fight of the campaign happens. This group of 8 PC's is sent to go to the Imperial Court as representatives, and along the trail they encounter a group of bandits. By the end of the first round, two PCs are dead, by the end of the fight more than half the party is dead.</p><p></p><p>Combat is incredibly deadly. It's probably quite realistic, but definitely not heroic or dramatic. If fights happen, PCs are likely to die. If you want dueling samurai and glorious battles on the battlefield and shadowy ninja action. . .expect the games to be short and bloody. </p><p></p><p>It worked well as a deep-immersion game set at court where everybody was scheming and politicking against each other, but a lot of us didn't like that campaign style and you don't need rules so much for that sort of game.</p><p></p><p>The d20 Rokugan that was made circa 2002 building of the D&D 3.0 Oriental Adventures book worked a lot better for our group, since we already knew the system and was much more able to play the high-combat, high-action campaign style we were expecting.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5754979, member: 14159"] This. L5R the card game was very big with our gaming club in college. Somebody decided he wanted to run a campaign of it. 8 people made PCs. Mostly samurai, a couple of shugenja. Since everybody knew the setting really well, the PCs had well fleshed out backgrounds, fully realized personalities, and were generally the sort of thought-through characters you'd take into a long-term campaign. Then the first fight of the campaign happens. This group of 8 PC's is sent to go to the Imperial Court as representatives, and along the trail they encounter a group of bandits. By the end of the first round, two PCs are dead, by the end of the fight more than half the party is dead. Combat is incredibly deadly. It's probably quite realistic, but definitely not heroic or dramatic. If fights happen, PCs are likely to die. If you want dueling samurai and glorious battles on the battlefield and shadowy ninja action. . .expect the games to be short and bloody. It worked well as a deep-immersion game set at court where everybody was scheming and politicking against each other, but a lot of us didn't like that campaign style and you don't need rules so much for that sort of game. The d20 Rokugan that was made circa 2002 building of the D&D 3.0 Oriental Adventures book worked a lot better for our group, since we already knew the system and was much more able to play the high-combat, high-action campaign style we were expecting. [/QUOTE]
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