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Tell me about languages in your game
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<blockquote data-quote="Khayman" data-source="post: 2202947" data-attributes="member: 17051"><p>I'm running an historical game set in the 1400s, so this will be a bit more involved than the core rules. Characters are assumed to be human for this campaign, and magic is decidedly low.</p><p></p><p>* There is no 'Common', although in particular time periods and regions there will be a dominant tongue that is used for trade --- Latin, Aramaic, etc.</p><p>* Literacy is a cross-class skill. One rank gives a PC the ability to read and write in one script. For example, Latin, Cyrillic, Ogham. [<em>edit: Our previous solution was to assume all PCs were literate, with the option of 'buying down' to illiteracy at first level, receiving 2 bonus skill points.</em>]</p><p>* Characters begin with one automatic language (their native tongue). For example, characters from England speak English.</p><p>* Characters gain bonus languages depending on their region. For example, English characters may select from French, Gaelic (various dialects), and Dutch.</p><p>* Languages are divided into three grades: <em>Basic</em>, <em>Functional</em>, and <em>Fluent </em> (or ranks 1, 2, and 3). There are higher grades, but the benefits are to a) scholars and b) actors hoping to lose/gain an accent. <em>Basic </em> means you can ask where the bathroom is. <em>Functional </em> means that you can ask why the bathroom is filthy. <em>Fluent </em> means you can expound upon the masterful fresco painted on the bathroom wall and share your tips for grouting.</p><p>* Characters begin by having a Functional (rank 2) grasp of their native language --- unpolished but adequate. Each 'additional language' granted by Intelligence bonus gives +1 Language Point, which can be used to buy automatic or bonus language ranks. These may be supplemented by ranks bought through the Speak Language skill. </p><p>* A language cannot be increased by more than 1 rank per character level.</p><p></p><p>So, the average beginning character might know 1 to 3 languages, and even then some of them might be better than others. </p><p></p><p>We also have a feat, currently called 'Cunning Linguist' (working title), that a) gives bonus language ranks at 1st level and b) allows characters to purchase languages faster (i.e., up to 3 skill points/level).</p><p></p><p><em>edit: We also have PCs make Listen checks to decipher related dialects of a known language --- DC 10, 15, or 20 depending on levels in their native language. Taking 10 is an option --- "speak slowly, damn you!"</em></p></blockquote><p></p>
[QUOTE="Khayman, post: 2202947, member: 17051"] I'm running an historical game set in the 1400s, so this will be a bit more involved than the core rules. Characters are assumed to be human for this campaign, and magic is decidedly low. * There is no 'Common', although in particular time periods and regions there will be a dominant tongue that is used for trade --- Latin, Aramaic, etc. * Literacy is a cross-class skill. One rank gives a PC the ability to read and write in one script. For example, Latin, Cyrillic, Ogham. [[I]edit: Our previous solution was to assume all PCs were literate, with the option of 'buying down' to illiteracy at first level, receiving 2 bonus skill points.[/I]] * Characters begin with one automatic language (their native tongue). For example, characters from England speak English. * Characters gain bonus languages depending on their region. For example, English characters may select from French, Gaelic (various dialects), and Dutch. * Languages are divided into three grades: [I]Basic[/I], [I]Functional[/I], and [I]Fluent [/I] (or ranks 1, 2, and 3). There are higher grades, but the benefits are to a) scholars and b) actors hoping to lose/gain an accent. [I]Basic [/I] means you can ask where the bathroom is. [I]Functional [/I] means that you can ask why the bathroom is filthy. [I]Fluent [/I] means you can expound upon the masterful fresco painted on the bathroom wall and share your tips for grouting. * Characters begin by having a Functional (rank 2) grasp of their native language --- unpolished but adequate. Each 'additional language' granted by Intelligence bonus gives +1 Language Point, which can be used to buy automatic or bonus language ranks. These may be supplemented by ranks bought through the Speak Language skill. * A language cannot be increased by more than 1 rank per character level. So, the average beginning character might know 1 to 3 languages, and even then some of them might be better than others. We also have a feat, currently called 'Cunning Linguist' (working title), that a) gives bonus language ranks at 1st level and b) allows characters to purchase languages faster (i.e., up to 3 skill points/level). [I]edit: We also have PCs make Listen checks to decipher related dialects of a known language --- DC 10, 15, or 20 depending on levels in their native language. Taking 10 is an option --- "speak slowly, damn you!"[/I] [/QUOTE]
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