Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Tell me about languages in your game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 2203619" data-attributes="member: 14159"><p>I'm quite proud that I've managed to make languages quite useful in my game, and encouraged PC's to actually buy ranks in Language skills.</p><p></p><p>First, I made extensive use out of the "Regional" languages of Forgotten Realms; Midani, Chondathan, Damaran, ect. Everyday conversations are normally spoken in these languages, locals, rulers, guards and such will use this language first unless they have reason not to.</p><p></p><p>"Common" is a mish-mash pigdin of some interrelated regional human languages, with loanwords and expressions copied or translated from various other languages, and largely "dumbed down" with a relatively small vocabulary set. It's used by travellers, traders and such when there is no other common language, but nobody speaks it as a first language or if there is a better language to use.</p><p></p><p>Then there are the planar languages, like the 4 Elemental tongues, Celestial, Abyssal, Infernal, which are spoken on the outer planes and are the same everywhere, including other material worlds. Racial languages like Sylvan, Elven and Draconic are also largely standard thanks to racial deities and outsiders who maintain some central unity, although they have a lot of local dialects and accents.</p><p></p><p>The PC's need to know local languages to fit in seamlessly. If they want to address the Court of a kingdom, they better do it in the local language, or there's a -4 penalty on interaction checks for the faux-pas (and a -2 penalty for using Tongues, see below). If they want to pass themselves off as a local, or infiltrate a base (like they tried in their last adventure), if they don't know the local language it's going to be trouble. They can speak in Common and be understood, but instantly give themselves away as foriegner.</p><p></p><p>I assume the Tongues spell works effectively like dubbing a movie or TV show, you hear what they are saying in a similar voice that is well translated, but the lips don't sync up and some fine points of language might be lost if the concept doesn't translate, and it works both ways since others will see your lips moving out-of-sync with what you're saying and while they can generally understand you, occasionally a nuance or detail of what you're saying will be lost.</p><p></p><p>Comprehend Languages I assume works perfectly, you can innately understand what's being communicated and get all the subtleties you might not normally even have words for, of course, you can't communicate the depth of it to others with languages you know, and you can't hold a conversation with it, but it's great for reading ancient texts and overhearing things.</p><p></p><p>I also let players make Intelligence checks after they've been immersed in a language for a while to try and figure out, <em>very</em> roughly, what's being said or written, with bonuses if they know a closely related language, and penalties if it's wildly different from anything they know. They still need to spend skill points to become truly skilled with the language though.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2203619, member: 14159"] I'm quite proud that I've managed to make languages quite useful in my game, and encouraged PC's to actually buy ranks in Language skills. First, I made extensive use out of the "Regional" languages of Forgotten Realms; Midani, Chondathan, Damaran, ect. Everyday conversations are normally spoken in these languages, locals, rulers, guards and such will use this language first unless they have reason not to. "Common" is a mish-mash pigdin of some interrelated regional human languages, with loanwords and expressions copied or translated from various other languages, and largely "dumbed down" with a relatively small vocabulary set. It's used by travellers, traders and such when there is no other common language, but nobody speaks it as a first language or if there is a better language to use. Then there are the planar languages, like the 4 Elemental tongues, Celestial, Abyssal, Infernal, which are spoken on the outer planes and are the same everywhere, including other material worlds. Racial languages like Sylvan, Elven and Draconic are also largely standard thanks to racial deities and outsiders who maintain some central unity, although they have a lot of local dialects and accents. The PC's need to know local languages to fit in seamlessly. If they want to address the Court of a kingdom, they better do it in the local language, or there's a -4 penalty on interaction checks for the faux-pas (and a -2 penalty for using Tongues, see below). If they want to pass themselves off as a local, or infiltrate a base (like they tried in their last adventure), if they don't know the local language it's going to be trouble. They can speak in Common and be understood, but instantly give themselves away as foriegner. I assume the Tongues spell works effectively like dubbing a movie or TV show, you hear what they are saying in a similar voice that is well translated, but the lips don't sync up and some fine points of language might be lost if the concept doesn't translate, and it works both ways since others will see your lips moving out-of-sync with what you're saying and while they can generally understand you, occasionally a nuance or detail of what you're saying will be lost. Comprehend Languages I assume works perfectly, you can innately understand what's being communicated and get all the subtleties you might not normally even have words for, of course, you can't communicate the depth of it to others with languages you know, and you can't hold a conversation with it, but it's great for reading ancient texts and overhearing things. I also let players make Intelligence checks after they've been immersed in a language for a while to try and figure out, [i]very[/i] roughly, what's being said or written, with bonuses if they know a closely related language, and penalties if it's wildly different from anything they know. They still need to spend skill points to become truly skilled with the language though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about languages in your game
Top