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Tell me about languages in your game
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<blockquote data-quote="TerraDave" data-source="post: 2205425" data-attributes="member: 22260"><p>Interesting to see that I am not the only one playing around with language rules/skills, though it is not too surprising.</p><p></p><p>But I am also not too surprised to see people then going back to something simpler after using these things in play.</p><p></p><p>From my own experience using what are essentially composite languages (i.e. Slavic) instead of common has been fine. Using a more realistic system (bulgar, russ, pole...) wouldn't work, unless it was a lot easier to learn languages. It is one thing to encourage players to spend a few more skill points here and there, it is another to require them to know 6-7 languages at low levels. (you also have to factor in the cost of literacy)</p><p></p><p>In terms of dialects, old versions of languages, etc, taking a light touch and only bringing them into play occasionally works best: it can be good flavouring, but just gets in the way if used to much. </p><p></p><p>(this can also be an effective way to with the speaksers of the same language who live far apart. As an aside on this, in RL you have lots of cases of peoples in close proximity who speak very different languages, and those far apart who speak similar ones, or the same one, even through time) </p><p></p><p>As for skills, we are moving away from what I linked above, because inspite of how nice it looked on paper, in practice it worked only so well. And the game already has social skills that basically represent the ability to communicate. But the occasional int/cha/wis check to understand the distant speaker of a "common" language probably doesn't hurt.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 2205425, member: 22260"] Interesting to see that I am not the only one playing around with language rules/skills, though it is not too surprising. But I am also not too surprised to see people then going back to something simpler after using these things in play. From my own experience using what are essentially composite languages (i.e. Slavic) instead of common has been fine. Using a more realistic system (bulgar, russ, pole...) wouldn't work, unless it was a lot easier to learn languages. It is one thing to encourage players to spend a few more skill points here and there, it is another to require them to know 6-7 languages at low levels. (you also have to factor in the cost of literacy) In terms of dialects, old versions of languages, etc, taking a light touch and only bringing them into play occasionally works best: it can be good flavouring, but just gets in the way if used to much. (this can also be an effective way to with the speaksers of the same language who live far apart. As an aside on this, in RL you have lots of cases of peoples in close proximity who speak very different languages, and those far apart who speak similar ones, or the same one, even through time) As for skills, we are moving away from what I linked above, because inspite of how nice it looked on paper, in practice it worked only so well. And the game already has social skills that basically represent the ability to communicate. But the occasional int/cha/wis check to understand the distant speaker of a "common" language probably doesn't hurt. [/QUOTE]
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