Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tell Me About M&M
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Admiral Caine" data-source="post: 4609657" data-attributes="member: 60438"><p>Another devil's advocate comment:</p><p> </p><p>The game does expect the GM to actually GM it, and be familiar wth the rules. That is, in the aspiration to inclusive to any style of gameplay- the rules will allow you to put some really game breaking power concepts together. There are powers that look fine on paper but will shred plots.</p><p> </p><p>I'm not condemning that. Its done for a reason. To give the GM and the Players <strong>all of the tools</strong>, and not withold anything just because its hard to adjudicate or run a balanced game with.</p><p> </p><p>But you should be aware of that. You should plan on deciding what character concepts are going to work best for your game, <em>because the system isn't going to do that for you</em> (I'm looking at you, Time Travel, Mind Reading, and Transformation). Some GMs can adjudicate those certain powers, while others struggle with them.</p><p> </p><p>Steve Kenson will be the first to admit, you can't be a passive GM, because you can come up with some broken and/or abusive combinations of powers. Its not bad writing, but the expecatation is that the GM set the boundries.</p><p> </p><p>M&M gives you all the tools, even the ones that are tricky to use.</p><p> </p><p>I'd also suggest getting the Ultimate Powers book. Not only does it have a lot of additional powers, but all of the Powers in the Core Book are rewritten for clarity, and it has more examples of everything, including how to set up arrays and fine tune powers to get the precise look and feel you want. Its not really a splat book in any sense of the word.. I consider it a mammoth replacement for the entire Chapter 5 (on Powers) of the Core Book. I'd consider it more useful than even the Masterminds (GM's) Manual.</p><p> </p><p>Then again, there is nothing wrong with the Chapter 5 Core book either. Its just a testament that you can literally devote the page count of entire book to Powers, which they did, creating the finest supplement in the entire line as a result.</p></blockquote><p></p>
[QUOTE="Admiral Caine, post: 4609657, member: 60438"] Another devil's advocate comment: The game does expect the GM to actually GM it, and be familiar wth the rules. That is, in the aspiration to inclusive to any style of gameplay- the rules will allow you to put some really game breaking power concepts together. There are powers that look fine on paper but will shred plots. I'm not condemning that. Its done for a reason. To give the GM and the Players [B]all of the tools[/B], and not withold anything just because its hard to adjudicate or run a balanced game with. But you should be aware of that. You should plan on deciding what character concepts are going to work best for your game, [I]because the system isn't going to do that for you[/I] (I'm looking at you, Time Travel, Mind Reading, and Transformation). Some GMs can adjudicate those certain powers, while others struggle with them. Steve Kenson will be the first to admit, you can't be a passive GM, because you can come up with some broken and/or abusive combinations of powers. Its not bad writing, but the expecatation is that the GM set the boundries. M&M gives you all the tools, even the ones that are tricky to use. I'd also suggest getting the Ultimate Powers book. Not only does it have a lot of additional powers, but all of the Powers in the Core Book are rewritten for clarity, and it has more examples of everything, including how to set up arrays and fine tune powers to get the precise look and feel you want. Its not really a splat book in any sense of the word.. I consider it a mammoth replacement for the entire Chapter 5 (on Powers) of the Core Book. I'd consider it more useful than even the Masterminds (GM's) Manual. Then again, there is nothing wrong with the Chapter 5 Core book either. Its just a testament that you can literally devote the page count of entire book to Powers, which they did, creating the finest supplement in the entire line as a result. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell Me About M&M
Top