Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tell Me About M&M
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gort" data-source="post: 4610333" data-attributes="member: 11239"><p>Not that I enjoy being the one dissenting voice, but I didn't find Mutants and Masterminds to be a very good game. You basically need an iron GM and very mature players or you'll end up with a lot of min-maxing in the character concepts. Certain powers (when I played, it was super-speed that seemed overpowered) are a lot better than other powers, and some powers work only if the GM allows them to.</p><p></p><p>Combat seemed very swingy - a hit could bounce off your Pecs of Steel, doing nothing at all, but the next one from the same guy put you out cold. I prefer hit-points, for all their stupidity - I like having a bit of plot protection, and feeling like I'm actually getting somewhere in a fight each time I hit. Every super-power just seems to boil down to, "The baddie does something. Make a saving throw", with different types of power requiring a different save.</p><p></p><p>I dislike mechanically homogenous attacks. I don't like that an energy beam, tank shell, dragon breath, or a million other attack types are all mechanically identical. I like that in D&D a guy with a sword is a bit different to a guy with an axe, who's a bit different from a guy with a polearm. I know there's attack descriptors like "maximum power" and all that, but it doesn't seem enough to differentiate when any power might have these descriptors regardless of its source.</p><p></p><p>Glad to see people enjoying it, but I didn't think it was the game for me.</p></blockquote><p></p>
[QUOTE="Gort, post: 4610333, member: 11239"] Not that I enjoy being the one dissenting voice, but I didn't find Mutants and Masterminds to be a very good game. You basically need an iron GM and very mature players or you'll end up with a lot of min-maxing in the character concepts. Certain powers (when I played, it was super-speed that seemed overpowered) are a lot better than other powers, and some powers work only if the GM allows them to. Combat seemed very swingy - a hit could bounce off your Pecs of Steel, doing nothing at all, but the next one from the same guy put you out cold. I prefer hit-points, for all their stupidity - I like having a bit of plot protection, and feeling like I'm actually getting somewhere in a fight each time I hit. Every super-power just seems to boil down to, "The baddie does something. Make a saving throw", with different types of power requiring a different save. I dislike mechanically homogenous attacks. I don't like that an energy beam, tank shell, dragon breath, or a million other attack types are all mechanically identical. I like that in D&D a guy with a sword is a bit different to a guy with an axe, who's a bit different from a guy with a polearm. I know there's attack descriptors like "maximum power" and all that, but it doesn't seem enough to differentiate when any power might have these descriptors regardless of its source. Glad to see people enjoying it, but I didn't think it was the game for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell Me About M&M
Top