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<blockquote data-quote="Mallus" data-source="post: 4610795" data-attributes="member: 3887"><p>M&M --along with games like Champions-- rely heavily on the idea that game balance is something that's maintained/enforced by everyone playing, not just the GM/DM. This is how my group plays D&D and it makes things much easier. </p><p></p><p></p><p>What makes M&M combat less swingy --and a lot like classic comic-book battles-- is the use of Hero Points. If the GM isn't doling out Hero Points regularly during combat, they're doing something wrong. HP's aren't rewards, they're a renewable character resource meant to used frequently each session. </p><p></p><p></p><p>M&M allows you to construct far more varied attacks than 3e. For example I'm pretty sure you can duplicate every damaging effect (spell and weapon) that exists in 3e using only the core M&M rule book. And that's just for starters.</p><p></p><p></p><p>They are only identical if you build them identically. For instance, the beam would be a straight Energy Blast, the tank shell would be EB with the Explosive extra, and probably Piercing (or whatever it's called), the dragon's breath would be EB with area-of-effect Cone... and so on. </p><p></p><p></p><p>Are you saying you can't make a sword different from an axe in M&M?</p></blockquote><p></p>
[QUOTE="Mallus, post: 4610795, member: 3887"] M&M --along with games like Champions-- rely heavily on the idea that game balance is something that's maintained/enforced by everyone playing, not just the GM/DM. This is how my group plays D&D and it makes things much easier. What makes M&M combat less swingy --and a lot like classic comic-book battles-- is the use of Hero Points. If the GM isn't doling out Hero Points regularly during combat, they're doing something wrong. HP's aren't rewards, they're a renewable character resource meant to used frequently each session. M&M allows you to construct far more varied attacks than 3e. For example I'm pretty sure you can duplicate every damaging effect (spell and weapon) that exists in 3e using only the core M&M rule book. And that's just for starters. They are only identical if you build them identically. For instance, the beam would be a straight Energy Blast, the tank shell would be EB with the Explosive extra, and probably Piercing (or whatever it's called), the dragon's breath would be EB with area-of-effect Cone... and so on. Are you saying you can't make a sword different from an axe in M&M? [/QUOTE]
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