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Tell me about magic in your world.
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<blockquote data-quote="RangerWickett" data-source="post: 1860798" data-attributes="member: 63"><p>What sorts of magical traditions are there in your world? Do you use the normal divine and arcane rules as written, not worrying about how they fit into culture? Do you use the existing rules, but give them a specific flavor and possibly restrictions depending on where the spellcaster is from? Or do you have completely new magic systems? If so, what are those magic systems like?</p><p></p><p>In my game, I have tons of different styles of magic. Once, one of my players (who had a barbarian PC) complained that she wanted to play 'Dungeons & Dragons,' not 'Spellcasters Are Cool.'</p><p></p><ul> <li data-xf-list-type="ul">Gresian Psion-Monks. They use psychic powers to tap into the souls of things and gain their powers.</li> <li data-xf-list-type="ul">Inquisitors. Wearing masks to hide their identities and their spirits, inquisitors are masters of intimidation and counterspelling. They were originally developed as a magical police force to find disloyal mages, but today they have their own agendas.</li> <li data-xf-list-type="ul">Spellweaving. A style of Elvish magic that combines multiple spells into one. They focus on life and defensive magic, with some self-transformation. Spellweavers take the long view of life, believing that if it's not worth doing slowly, it's not worth doing at all.</li> <li data-xf-list-type="ul">Yen-Ching Biomancers. Tinkering scientist mages, biomancers are responsible for most of the monsters in the world. They breed, hybridize, and build creatures, and a few of the more crazed ones transform themselves. Biomancy is much more stylish than summoning if you want to have monsters defend you.</li> <li data-xf-list-type="ul">Taranesti Diabolists. Demon summoners who hide in the dark, the Taranesti Elves believe the best way to win a fight is to never take sides. They'll work with anyone who will ally with them, and will betray their allies when they deem it necessary. Demons and devils in particular are some of the best things to ally with, because they provide great power, but don't make you feel guilty when they die.</li> <li data-xf-list-type="ul">Gabal Spellduelists. Like gunslingers of the old west, spellduelists of the Gabal school strive to defeat their foes as fast as possible, but they have an extra layer of cunning that helps them outwit all manner of opponents. They favor evocations above all.</li> <li data-xf-list-type="ul">Elemental Guardians. Each guardian chooses one of the four classical elements, and learns magic of that particular type. This is a necessary tradition, because if the Elemental Conclave did not meet each year and perform their rituals, the world would be torn apart by opposing elemental forces.</li> <li data-xf-list-type="ul">Gatekeepers. They believe books are reflections of other realities. All their magic is based on writing and conjuring.</li> <li data-xf-list-type="ul">High Sorcery. The ancient Elvish style of magic that focused purely on forces and energies, never on the tangible. Masters of enchantment, abjuration, and evocation.</li> <li data-xf-list-type="ul">Wayfarers. Developed from a group of traveling performers, the wayfarers learned the secrets of teleportation, and now control the market for teleportation-based goods and services. They also are skilled like Cirque de Soleil.</li> </ul><p></p><p>What are you magical traditions? Where does magic come from, who uses it, and how?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1860798, member: 63"] What sorts of magical traditions are there in your world? Do you use the normal divine and arcane rules as written, not worrying about how they fit into culture? Do you use the existing rules, but give them a specific flavor and possibly restrictions depending on where the spellcaster is from? Or do you have completely new magic systems? If so, what are those magic systems like? In my game, I have tons of different styles of magic. Once, one of my players (who had a barbarian PC) complained that she wanted to play 'Dungeons & Dragons,' not 'Spellcasters Are Cool.' [list][*]Gresian Psion-Monks. They use psychic powers to tap into the souls of things and gain their powers. [*]Inquisitors. Wearing masks to hide their identities and their spirits, inquisitors are masters of intimidation and counterspelling. They were originally developed as a magical police force to find disloyal mages, but today they have their own agendas. [*]Spellweaving. A style of Elvish magic that combines multiple spells into one. They focus on life and defensive magic, with some self-transformation. Spellweavers take the long view of life, believing that if it's not worth doing slowly, it's not worth doing at all. [*]Yen-Ching Biomancers. Tinkering scientist mages, biomancers are responsible for most of the monsters in the world. They breed, hybridize, and build creatures, and a few of the more crazed ones transform themselves. Biomancy is much more stylish than summoning if you want to have monsters defend you. [*]Taranesti Diabolists. Demon summoners who hide in the dark, the Taranesti Elves believe the best way to win a fight is to never take sides. They'll work with anyone who will ally with them, and will betray their allies when they deem it necessary. Demons and devils in particular are some of the best things to ally with, because they provide great power, but don't make you feel guilty when they die. [*]Gabal Spellduelists. Like gunslingers of the old west, spellduelists of the Gabal school strive to defeat their foes as fast as possible, but they have an extra layer of cunning that helps them outwit all manner of opponents. They favor evocations above all. [*]Elemental Guardians. Each guardian chooses one of the four classical elements, and learns magic of that particular type. This is a necessary tradition, because if the Elemental Conclave did not meet each year and perform their rituals, the world would be torn apart by opposing elemental forces. [*]Gatekeepers. They believe books are reflections of other realities. All their magic is based on writing and conjuring. [*]High Sorcery. The ancient Elvish style of magic that focused purely on forces and energies, never on the tangible. Masters of enchantment, abjuration, and evocation. [*]Wayfarers. Developed from a group of traveling performers, the wayfarers learned the secrets of teleportation, and now control the market for teleportation-based goods and services. They also are skilled like Cirque de Soleil.[/list] What are you magical traditions? Where does magic come from, who uses it, and how? [/QUOTE]
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