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Tell me about magic in your world.
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<blockquote data-quote="Ace" data-source="post: 1862015" data-attributes="member: 944"><p>Well my D&D world is a bit peculiar in that the primary human group is made of up Ren Folk, Reinactors, Gamers and the like advanced many generations</p><p></p><p>None of the magic traditions they used back on Cuthuloid Earth where they came from carried over except for Psionics -- they just didn't work.</p><p></p><p>magic in this world just isn't very uh magical -- it is well understood and becoming a 5ht level Wizard is roughly equivilant to getting a Masters degree -- challenging but not that challenging </p><p></p><p>Roughly 1/2 of the population has the raw Intellegence to master 3rd level spells -- time and cost and lack of interest keep the numbers down to about 10% of the populous having at least a few cantrips</p><p></p><p>The closest thing in this worls there is to a "Tradition" are the baisic methodologies -- #1 is Traditional generally a Wizard and his apprentice (s) -- they tend to do the whole Pointy Hat and Robe thing #2 War Wizards -- these guys train at an Academy ala West Point and they usually have a level of Fighter -- typical grads are Spellswords or Eldritch Kights #3 Army Wizards -- less elite than Academy wizards #4 Academic Wizards -- trained in colleges -- these guys tend to have a lot of INT skills and Knowledge skills #5 Noble Wizards -- usually trained in a traditional fashion with an empahasis on courts #6 Guild Wizards -- trained in a mercantile like wizards guild - rather business oriented and often lawful #7 Church Trained -- these guys are called Justicars are are trained to fight along with Paladins and Clerics. They are rather rare as few Wizards are that devout and the Church of the Way is a tad suspicious of Wizard magic - they do often have Divine Cantrips though or occassionall Cleric Levels and/or Mystic Theurge levels </p><p></p><p>Ok off topic but for the curious how magic works </p><p></p><p>Minor Psi existed on earth but it waslimited to feats ala D20 Cuthulu -- On Midrea The new the worlds dimensional resonance increaed Psis to full fleged Psions and Psionic Warriors and the like </p><p></p><p>Magic was rediscovebeing a Wizards is learning the ability to use a Sigil (the writing in a spell book) to "void walk" and imbed the spell fragments of the first creation into memory and therefore cast spells. </p><p></p><p>Later in history as Violet gate was opened latent talents were activated allowing Sorcery and Bardic Magic -- its a Fae ability usually </p><p></p><p></p><p>Clerical magic is about making contact with either the Divine or the Infernal or in the case of Druids and the like, the living planet Herself and havinf Faith and in most cases keeping true to the religion </p><p></p><p>Clerics must be Good or Evil depending on power source -- Druids must be Neutral and Witches may have any aligment </p><p></p><p> divine spellcasters with inate powers (ala the Mystic class) who have angelic bloodlines and have an appropriate alignment </p><p></p><p>Any Good person with faith and a Wisdom of 10+ can learn divine spells but they have to strive for goodness -- </p><p></p><p>Everyone knows reinacarnation is a fact as well since the entire planet was exposed to the voice of the Metranon -- </p><p></p><p>Of the main religions The Way resembles Unitarian Catholic Buddhism and in game it subs in for Christianity which was mostly left out to avoid offensing a couple of devout players but can be added in easy enough , The Shen Pantheon has 50 gods, Druids worship Midrea herself, The Norse gods are Worshiped in the worlds equivilant of err Norway and there is a Wicca like faith</p><p></p><p>Other classes like Hexblades and stuff will be added and of course there are a number of other relgions as well -- </p><p></p><p>In another version of this world there are neither Clerics or wizards but all else remains the same </p><p></p><p>My other game system varients of this I did away with the gates and the other stuff and just have a single source of magic as yet undecided -- and another varient uses a three way system Light Dark Green</p></blockquote><p></p>
[QUOTE="Ace, post: 1862015, member: 944"] Well my D&D world is a bit peculiar in that the primary human group is made of up Ren Folk, Reinactors, Gamers and the like advanced many generations None of the magic traditions they used back on Cuthuloid Earth where they came from carried over except for Psionics -- they just didn't work. magic in this world just isn't very uh magical -- it is well understood and becoming a 5ht level Wizard is roughly equivilant to getting a Masters degree -- challenging but not that challenging Roughly 1/2 of the population has the raw Intellegence to master 3rd level spells -- time and cost and lack of interest keep the numbers down to about 10% of the populous having at least a few cantrips The closest thing in this worls there is to a "Tradition" are the baisic methodologies -- #1 is Traditional generally a Wizard and his apprentice (s) -- they tend to do the whole Pointy Hat and Robe thing #2 War Wizards -- these guys train at an Academy ala West Point and they usually have a level of Fighter -- typical grads are Spellswords or Eldritch Kights #3 Army Wizards -- less elite than Academy wizards #4 Academic Wizards -- trained in colleges -- these guys tend to have a lot of INT skills and Knowledge skills #5 Noble Wizards -- usually trained in a traditional fashion with an empahasis on courts #6 Guild Wizards -- trained in a mercantile like wizards guild - rather business oriented and often lawful #7 Church Trained -- these guys are called Justicars are are trained to fight along with Paladins and Clerics. They are rather rare as few Wizards are that devout and the Church of the Way is a tad suspicious of Wizard magic - they do often have Divine Cantrips though or occassionall Cleric Levels and/or Mystic Theurge levels Ok off topic but for the curious how magic works Minor Psi existed on earth but it waslimited to feats ala D20 Cuthulu -- On Midrea The new the worlds dimensional resonance increaed Psis to full fleged Psions and Psionic Warriors and the like Magic was rediscovebeing a Wizards is learning the ability to use a Sigil (the writing in a spell book) to "void walk" and imbed the spell fragments of the first creation into memory and therefore cast spells. Later in history as Violet gate was opened latent talents were activated allowing Sorcery and Bardic Magic -- its a Fae ability usually Clerical magic is about making contact with either the Divine or the Infernal or in the case of Druids and the like, the living planet Herself and havinf Faith and in most cases keeping true to the religion Clerics must be Good or Evil depending on power source -- Druids must be Neutral and Witches may have any aligment divine spellcasters with inate powers (ala the Mystic class) who have angelic bloodlines and have an appropriate alignment Any Good person with faith and a Wisdom of 10+ can learn divine spells but they have to strive for goodness -- Everyone knows reinacarnation is a fact as well since the entire planet was exposed to the voice of the Metranon -- Of the main religions The Way resembles Unitarian Catholic Buddhism and in game it subs in for Christianity which was mostly left out to avoid offensing a couple of devout players but can be added in easy enough , The Shen Pantheon has 50 gods, Druids worship Midrea herself, The Norse gods are Worshiped in the worlds equivilant of err Norway and there is a Wicca like faith Other classes like Hexblades and stuff will be added and of course there are a number of other relgions as well -- In another version of this world there are neither Clerics or wizards but all else remains the same My other game system varients of this I did away with the gates and the other stuff and just have a single source of magic as yet undecided -- and another varient uses a three way system Light Dark Green [/QUOTE]
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