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Tell me about magic shops in your game...
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<blockquote data-quote="Lord Judas" data-source="post: 1840675" data-attributes="member: 16154"><p><strong>The Blacksmith of Hampshire</strong> </p><p></p><p>Otto Von Reichart is considered the greatest Human artificer alive by virtue of him being the only known "Son of Sotung" that is not a Dwarf. Indeed, even great Dwarven smiths routine fail to obtain this lofty goal. He bears their sigil on a tatoo on hid right forearm...his striking arm. Having achieved this honor in the great forge of Hammerheim, he set out to great city of Tycho Brahe to make his fortune, turning out one wonderous weapon after another for the local Duke.</p><p></p><p>However, after a time he came to suspect that his masterpieces were being used to further the goals of evil, as the Duke was suspected of crimes of vile witchcraft, torture, and consorting with Demons. Saddened, he quietly retired to the remote farming village of Hampshire and settled down to turn out mundane tools and common horsehoes...</p><p></p><p>META: Otto has no "stats" per se, he can basically create any 'metal' item the party wants; Armor, Weapon, Ring, etc. However, as a limiting factor he told the party "I can only do so much in this basic forge...". Basically, I capped weapons/armor at +2 or a +2 enchantment. Later the party completed a major quest and picked up, among other things, the mystic "Anvil of Bogardan" (which has no clear "mechanic"). They gave this to Otto, and that removed all restrictions (expect for the monetary one of course). I also allow them to combine items if it makes sense for serious amounts of money. The only thing is the DM has to really be careful something isnt too powerful and the amount charged is appropriate.</p><p></p><p>Btw, not all my NPCs have such elaborate backgrounds, but since Otto is a regular one the party talks to often, I gave him the full treatment flavor-wise.</p><p></p><p>Speaking of which, Potions, Scolls, and Wands is handled by a traveling sage in a trade caravan. Hes not nearly as detailed as Otto, more like your typical "wizened old sage" character.</p></blockquote><p></p>
[QUOTE="Lord Judas, post: 1840675, member: 16154"] [B]The Blacksmith of Hampshire[/B] Otto Von Reichart is considered the greatest Human artificer alive by virtue of him being the only known "Son of Sotung" that is not a Dwarf. Indeed, even great Dwarven smiths routine fail to obtain this lofty goal. He bears their sigil on a tatoo on hid right forearm...his striking arm. Having achieved this honor in the great forge of Hammerheim, he set out to great city of Tycho Brahe to make his fortune, turning out one wonderous weapon after another for the local Duke. However, after a time he came to suspect that his masterpieces were being used to further the goals of evil, as the Duke was suspected of crimes of vile witchcraft, torture, and consorting with Demons. Saddened, he quietly retired to the remote farming village of Hampshire and settled down to turn out mundane tools and common horsehoes... META: Otto has no "stats" per se, he can basically create any 'metal' item the party wants; Armor, Weapon, Ring, etc. However, as a limiting factor he told the party "I can only do so much in this basic forge...". Basically, I capped weapons/armor at +2 or a +2 enchantment. Later the party completed a major quest and picked up, among other things, the mystic "Anvil of Bogardan" (which has no clear "mechanic"). They gave this to Otto, and that removed all restrictions (expect for the monetary one of course). I also allow them to combine items if it makes sense for serious amounts of money. The only thing is the DM has to really be careful something isnt too powerful and the amount charged is appropriate. Btw, not all my NPCs have such elaborate backgrounds, but since Otto is a regular one the party talks to often, I gave him the full treatment flavor-wise. Speaking of which, Potions, Scolls, and Wands is handled by a traveling sage in a trade caravan. Hes not nearly as detailed as Otto, more like your typical "wizened old sage" character. [/QUOTE]
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