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Tell me about magic shops in your game...
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<blockquote data-quote="ThoughtBubble" data-source="post: 1841366" data-attributes="member: 9723"><p>Depends on the game really. In my military based game, there were Fabricators who made higher quality items for officers. Eventually, the players would be able to requisition potions, and as a reward get so many hours of a fabricator's time. </p><p></p><p>In my current game, there's a pretty big business in it, but it's mostly condition and favor based. There are some guys who have access to enchanted armories, but if you're not from a family with some influence, carting around a metric ton of cash, or able to do a favor, you're probablly not getting anything. The crafters themselves are drafted almost continually by the noble families. </p><p></p><p>In the game that's about to take off, there's a sort of underground trade in magical items that goes on. There are stores that do stock potions, and some weapons, but not a per-order basis. While there are people who can craft items, most of the perminant ones available have been found from ruins or portals. There are also a couple of orginizations that horde magical items, and hand them out in emergencies.</p><p></p><p>In the game I'm toying with in my head, there are two major avenues for 'purchasing' magical items. The first is Scorn, a demon of sorts who resides at the lake of endings. It's said that if you can pass his tests of will, he will show you the answer to any question, empower items with a portion of your soul, or allow you to place something into the lake. However, thoe cost of each is higher than the worth, as all who deal with Scorn fall to tregedy and misfortune. The second is an as of yet un-named witch, who, of course, lives deep in a haunted forest. To those who survive the journey, are respectful of her, and who bring gifts, she's willing to trade fairly with. The others... Well, that's the reason it's a haunted forest.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1841366, member: 9723"] Depends on the game really. In my military based game, there were Fabricators who made higher quality items for officers. Eventually, the players would be able to requisition potions, and as a reward get so many hours of a fabricator's time. In my current game, there's a pretty big business in it, but it's mostly condition and favor based. There are some guys who have access to enchanted armories, but if you're not from a family with some influence, carting around a metric ton of cash, or able to do a favor, you're probablly not getting anything. The crafters themselves are drafted almost continually by the noble families. In the game that's about to take off, there's a sort of underground trade in magical items that goes on. There are stores that do stock potions, and some weapons, but not a per-order basis. While there are people who can craft items, most of the perminant ones available have been found from ruins or portals. There are also a couple of orginizations that horde magical items, and hand them out in emergencies. In the game I'm toying with in my head, there are two major avenues for 'purchasing' magical items. The first is Scorn, a demon of sorts who resides at the lake of endings. It's said that if you can pass his tests of will, he will show you the answer to any question, empower items with a portion of your soul, or allow you to place something into the lake. However, thoe cost of each is higher than the worth, as all who deal with Scorn fall to tregedy and misfortune. The second is an as of yet un-named witch, who, of course, lives deep in a haunted forest. To those who survive the journey, are respectful of her, and who bring gifts, she's willing to trade fairly with. The others... Well, that's the reason it's a haunted forest. [/QUOTE]
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