Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tell me about medieval border fortresses, please!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1088267" data-attributes="member: 6533"><p>From the importance and isolation of the fortress you are describing, and because it's cool, I recommend looking up some stuff on Krak des Chevaliers.</p><p></p><p>This castle survived the kingdom it protected by many decades, close to a century as I recall, and never fell to besieging forces.</p><p></p><p>The issues of making such a thing dnd compatible is still there, but I think the inspiration will be such that fudging will seem delightful.</p><p></p><p>The Krak is awesome, and was built to precisely the environment you are discussing. Though the mountains probably weren't so high.</p><p></p><p>Cavalry are essential for any border fort, pass or not. They're how you keep the border near your keep.</p><p></p><p>If it is a snow bound pass that will make a big impact on design since you need to avoid avalanches, roof collapses, spring floods, lay in supplies, make special provisions for mobility, and be ready to rescue people.</p><p></p><p>Another issue is how close it is to potential reinforcement. DnD magic can alleviate distance a bit, but it would still need reinforcement.</p><p></p><p>In terms of really high level magical defenders I recommend that you assume they are available at best, but probably not present. If the nation is really high magic enough to assume them as a strategic resource then they would probably keep them mobile rather than cooped as fodder for high level rogues.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1088267, member: 6533"] From the importance and isolation of the fortress you are describing, and because it's cool, I recommend looking up some stuff on Krak des Chevaliers. This castle survived the kingdom it protected by many decades, close to a century as I recall, and never fell to besieging forces. The issues of making such a thing dnd compatible is still there, but I think the inspiration will be such that fudging will seem delightful. The Krak is awesome, and was built to precisely the environment you are discussing. Though the mountains probably weren't so high. Cavalry are essential for any border fort, pass or not. They're how you keep the border near your keep. If it is a snow bound pass that will make a big impact on design since you need to avoid avalanches, roof collapses, spring floods, lay in supplies, make special provisions for mobility, and be ready to rescue people. Another issue is how close it is to potential reinforcement. DnD magic can alleviate distance a bit, but it would still need reinforcement. In terms of really high level magical defenders I recommend that you assume they are available at best, but probably not present. If the nation is really high magic enough to assume them as a strategic resource then they would probably keep them mobile rather than cooped as fodder for high level rogues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about medieval border fortresses, please!
Top