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Tell me about medieval border fortresses, please!
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1094495" data-attributes="member: 6533"><p>Since it is pretty impossible to keep a small force from getting into a castle at any magic level in a DnD driven universe, I would assume that a major border fort built purely for important military reasons would incorporate a few design themes. Just simple measures for internal security that most medieval border fortresses would not have had to concern themselves.</p><p></p><p>1.) Loads of compartimentalization. Rather than a single great or mess hall I would expect that there would be many small barracks, hospital, and mess halls with many small and very secure supply rooms. Whatever you need to be able to lock down sections of the fortress for fairly lengthy periods of times. At the same time you would design to prevent really crucial chokepoints, you want a small team gaining access to the one important room and shutting everything down.</p><p></p><p>2.) Really sophisticated, robust, and easily accessed alarm and sentry systems. Not one great bell but tens of lesser bells scattered throughout the fortress and sentries inside as well as on the walls. Plenty of internal secure doors and guardhouses would act to give everyone a safe place of retreat at all times. A system of speaking tubes or codes with the bells would then provide communication between the various safe points.</p><p></p><p>3.) Very tight control of information would be the norm. No signs would be posted anywhere. Things would be kept very uniform, and guests would be assigned guides rather than give directions. In fact were I building a DnD fortress I would incorporate lots of movable semi-structural elements. Not only would this make corporeal spies ineffective, but if you keep changing things to make them unfamiliar you set a significantly higher bar for scrying and teleporting opponents.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1094495, member: 6533"] Since it is pretty impossible to keep a small force from getting into a castle at any magic level in a DnD driven universe, I would assume that a major border fort built purely for important military reasons would incorporate a few design themes. Just simple measures for internal security that most medieval border fortresses would not have had to concern themselves. 1.) Loads of compartimentalization. Rather than a single great or mess hall I would expect that there would be many small barracks, hospital, and mess halls with many small and very secure supply rooms. Whatever you need to be able to lock down sections of the fortress for fairly lengthy periods of times. At the same time you would design to prevent really crucial chokepoints, you want a small team gaining access to the one important room and shutting everything down. 2.) Really sophisticated, robust, and easily accessed alarm and sentry systems. Not one great bell but tens of lesser bells scattered throughout the fortress and sentries inside as well as on the walls. Plenty of internal secure doors and guardhouses would act to give everyone a safe place of retreat at all times. A system of speaking tubes or codes with the bells would then provide communication between the various safe points. 3.) Very tight control of information would be the norm. No signs would be posted anywhere. Things would be kept very uniform, and guests would be assigned guides rather than give directions. In fact were I building a DnD fortress I would incorporate lots of movable semi-structural elements. Not only would this make corporeal spies ineffective, but if you keep changing things to make them unfamiliar you set a significantly higher bar for scrying and teleporting opponents. [/QUOTE]
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