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Tell me about Midnight
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<blockquote data-quote="Kishin" data-source="post: 3091535" data-attributes="member: 40956"><p>I disagree with the idea that the PC's actions in Midnight cannot make a real lasting difference. Too many people overlook the fact that while Midnight is meant to be grim, gritty and dark, it is also intended to be -epic-. The heroes in Midnight are HEROES. They're doing an amazing thing just by taking a stand against Izrador in the first place, and it only gets more impressive from there. I think the dissatisfaction here is that people get so caught up in reinforcing the hopelessness of the situation and the omnipresence of the Shadow that they forget to place the proper emphasis on the deeds of the PCs, thereby making it into a 'Why bother?" scenario.</p><p></p><p>That said, I think its definitely the best written 3rd party setting, and is a top contender in my mind for the best setting in recent memory. Its incredibly well written, and the atmosphere is like nothing else. It probably does require a well versed and talented DM to make it really work, though, as I've seen it swing to extremes on occasion. (Ie, total hopelessness, or 'just another D&D setting'). I still highly recommend it as a very different and potentially very enjoyable experience.</p></blockquote><p></p>
[QUOTE="Kishin, post: 3091535, member: 40956"] I disagree with the idea that the PC's actions in Midnight cannot make a real lasting difference. Too many people overlook the fact that while Midnight is meant to be grim, gritty and dark, it is also intended to be -epic-. The heroes in Midnight are HEROES. They're doing an amazing thing just by taking a stand against Izrador in the first place, and it only gets more impressive from there. I think the dissatisfaction here is that people get so caught up in reinforcing the hopelessness of the situation and the omnipresence of the Shadow that they forget to place the proper emphasis on the deeds of the PCs, thereby making it into a 'Why bother?" scenario. That said, I think its definitely the best written 3rd party setting, and is a top contender in my mind for the best setting in recent memory. Its incredibly well written, and the atmosphere is like nothing else. It probably does require a well versed and talented DM to make it really work, though, as I've seen it swing to extremes on occasion. (Ie, total hopelessness, or 'just another D&D setting'). I still highly recommend it as a very different and potentially very enjoyable experience. [/QUOTE]
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