Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Monks in your world.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 1867440" data-attributes="member: 7240"><p>I think there is a middle position between the two that are being articulated and I feel bad for the original poster that the thread is devolving into "should there be monks in your world" instead of "tell me of the monks in your world." </p><p></p><p>The position I articulated, to reiterate, is that the monk is not a good fit in a campaign that is primarily based on Western mythic Europe. But there is no requirement that this be the basis of campaigns. So, instead of getting further into the argument that seems to be developing here, let me rephrase my original post in the form of suggestions:</p><p></p><p>1. Good campaign worlds can draw on multiple myth traditions provided they do so with intelligence and balance. If a GM wants to include both monks and Western archetypal classes (e.g. paladins), he should design a world that draws on both eastern and western myth rather than just importing the monk into an otherwise western story. There are a number of ways of doing this:</p><p>(a) running a Western-looking feudal campaign (ie. using Western names or tech.) that is actually based not on the European mythic past but instead on Japanese feudalism or Islamic chivalry .</p><p>(b) running a clash of civilizations type of campaign modeled after some variant of the crusades or the Mongol invasions of the 13th century.</p><p>(c) spending some time to create a unique fusion of European, Asian and brand new ideas that produces a totally different kind of world. But by spending time, I mean actually getting to know something about both European and non-European traditions so that these non-European features turn out to be better than window dressing.</p><p></p><p>2. GMs should be willing to modify the monk class in order to adapt it to the myth structure of the campaign. So, if you're anywhere west of the South China sea, ditch the shurikens and nunchaku. If you're anywhere west of the Arabian Sea, ditch the unarmed fighting style. If you're anywhere west of the Bosphorus, ditch the whole damned class. </p><p></p><p>So, to put this into practice, let's imagine modifying the monk class into the athlete of God of Middle Eastern Christianity: </p><p>(a) Make the monk a staff-wielder and have the stuff damage progress <em>exactly</em> and unarmed damage does now.</p><p>(b) Change the term "ki" to "merits."</p><p>(c) Grant wider weapon proficiency to compensate for the loss of special unarmed attacks.</p><p></p><p>A dervish, similarly, just need to have his <em>ki</em> changed to <em>baraka</em>, a special weapon or class thereof and a feat progression that points more effectively towards Whirlwind attack.</p><p></p><p>3. One might ask: why can't the monk class be modified into the European mendicant friar? My answer is: because the mendicant friar is already modeled in the form of an armourless cleric. The starting point for making a European monk is modifying the cleric class not modifying the monk class. About the only things I can think one would borrow from the monk for such a class are, possibly:</p><p>(a) Wisdom bonus to AC</p><p>(b) Lack of armour proficiency</p><p></p><p>I hope this helps in sending the discussion in a more constructive direction.</p></blockquote><p></p>
[QUOTE="fusangite, post: 1867440, member: 7240"] I think there is a middle position between the two that are being articulated and I feel bad for the original poster that the thread is devolving into "should there be monks in your world" instead of "tell me of the monks in your world." The position I articulated, to reiterate, is that the monk is not a good fit in a campaign that is primarily based on Western mythic Europe. But there is no requirement that this be the basis of campaigns. So, instead of getting further into the argument that seems to be developing here, let me rephrase my original post in the form of suggestions: 1. Good campaign worlds can draw on multiple myth traditions provided they do so with intelligence and balance. If a GM wants to include both monks and Western archetypal classes (e.g. paladins), he should design a world that draws on both eastern and western myth rather than just importing the monk into an otherwise western story. There are a number of ways of doing this: (a) running a Western-looking feudal campaign (ie. using Western names or tech.) that is actually based not on the European mythic past but instead on Japanese feudalism or Islamic chivalry . (b) running a clash of civilizations type of campaign modeled after some variant of the crusades or the Mongol invasions of the 13th century. (c) spending some time to create a unique fusion of European, Asian and brand new ideas that produces a totally different kind of world. But by spending time, I mean actually getting to know something about both European and non-European traditions so that these non-European features turn out to be better than window dressing. 2. GMs should be willing to modify the monk class in order to adapt it to the myth structure of the campaign. So, if you're anywhere west of the South China sea, ditch the shurikens and nunchaku. If you're anywhere west of the Arabian Sea, ditch the unarmed fighting style. If you're anywhere west of the Bosphorus, ditch the whole damned class. So, to put this into practice, let's imagine modifying the monk class into the athlete of God of Middle Eastern Christianity: (a) Make the monk a staff-wielder and have the stuff damage progress [i]exactly[/i] and unarmed damage does now. (b) Change the term "ki" to "merits." (c) Grant wider weapon proficiency to compensate for the loss of special unarmed attacks. A dervish, similarly, just need to have his [i]ki[/i] changed to [i]baraka[/i], a special weapon or class thereof and a feat progression that points more effectively towards Whirlwind attack. 3. One might ask: why can't the monk class be modified into the European mendicant friar? My answer is: because the mendicant friar is already modeled in the form of an armourless cleric. The starting point for making a European monk is modifying the cleric class not modifying the monk class. About the only things I can think one would borrow from the monk for such a class are, possibly: (a) Wisdom bonus to AC (b) Lack of armour proficiency I hope this helps in sending the discussion in a more constructive direction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Monks in your world.
Top