Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Monks in your world.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Christopher Lambert" data-source="post: 1867484" data-attributes="member: 25412"><p>It doesn't help that DnD isn't very flexible, and Improved Unarmed Strike sucks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Furthermore light fighters (and any unarmored character who wants to melee) get hosed by the rules (you effectively give up three feats for nothing). A fighter who went unarmored, even if he took a PrC, and only used his unarmed attacks in combat will be much weaker than a typical heavy fighter. In D20 Modern (which works very well for a low-magic setting, too) you have to pay for your armor feats. You don't get them for free. If you choose not to spend up to three feats on armor, that means you have three feats <em>to spend on other things</em> like an unarmed damage feat.</p><p></p><p>The monk is one of the least flexible and least supported classes out there. The lawful requirement is annnoying on it's own; what does being lawful have to do with unarmed combat?</p><p></p><p>Part of the reason is that the monk isn't a martial artist, he's a mystic, with all kinds of semi-random (and often useless) ki abilities; that's why he only gets a 3/4 BAB. However, people who don't like the mystic angle will gravitate towards it anyway, since it's the only way in the core rules to have unarmed attacks that do decent damage. Well, sort of decent damage.</p><p></p><p>Here we come to support. WotC goes out of it's way to nerf the ability to add magical effects to unarmed damage. Monks don't get a real enhancement bonus to their weapons on their own (they can't even do that at the cost of 5 feats slots!) ... they have to get a druid to cast <em>greater magic fang</em> on them (I suppose they'll go for the +1 "get every weapon" variety so you're not forced to count how many "weapons" you have on your body) or they have to buy a ridiculously expensive magical item to do so. There's no way of doing this on your own or for a reasonable price.</p><p></p><p>I wish DnD monks did less base damage; not only would this not scare DMs, but more importantly it means WotC could hand out some more useful enhancement bonuses to monk attacks without fear of creating monks that deal way too much damage.</p><p></p><p>There were a few tries in non-core products; my favorite was the <em>bracers of striking</em>. Unfortunately it turned your monk into a pugilist rather than a graceful martial artist, which is bad for at least some people.</p><p></p><p>Even the psion-monk combo doesn't work very well. In some 3rd party sourcebooks that I read (in 3.0), there was no power that would enhance unarmed attacks. I was quite surprised to see this; what were the psi-monks doing during playtesting? Even in 3.5 there's no option either; the 3.5 version of <em>metaphysical claw</em> doesn't have the "affect every natural weapon" option either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> Psionics doesn't provide any options for making a good monk, either.</p><p></p><p>I've seen Monte's oathbound; similar to a monk. Too similar. More of the same. Maybe AU has some "monk"-boosting spells that actually do their job properly, though. It has the "Hands as Weapons" feat that lets you turn yourself into a magical weapon. Very cool. I donb't have the book here (lent it to a friend) so I'm not sure if it affects <em>all</em> your magical weapons.</p><p></p><p>The best martial artist class I've ever seen is D20 Modern's Martial Artist advanced class. Grim Tales and Spycraft also have very good methods of dealing with martial artists (neither of them use an advanced class, but both have their foibles as well). I don't believe DnD is capable of handling an unarmored warrior - there's no balanced way of boosting AC at low levels without boosting it at higher levels too (which is the source of some of the balance problems).</p></blockquote><p></p>
[QUOTE="Christopher Lambert, post: 1867484, member: 25412"] It doesn't help that DnD isn't very flexible, and Improved Unarmed Strike sucks :( Furthermore light fighters (and any unarmored character who wants to melee) get hosed by the rules (you effectively give up three feats for nothing). A fighter who went unarmored, even if he took a PrC, and only used his unarmed attacks in combat will be much weaker than a typical heavy fighter. In D20 Modern (which works very well for a low-magic setting, too) you have to pay for your armor feats. You don't get them for free. If you choose not to spend up to three feats on armor, that means you have three feats [i]to spend on other things[/i] like an unarmed damage feat. The monk is one of the least flexible and least supported classes out there. The lawful requirement is annnoying on it's own; what does being lawful have to do with unarmed combat? Part of the reason is that the monk isn't a martial artist, he's a mystic, with all kinds of semi-random (and often useless) ki abilities; that's why he only gets a 3/4 BAB. However, people who don't like the mystic angle will gravitate towards it anyway, since it's the only way in the core rules to have unarmed attacks that do decent damage. Well, sort of decent damage. Here we come to support. WotC goes out of it's way to nerf the ability to add magical effects to unarmed damage. Monks don't get a real enhancement bonus to their weapons on their own (they can't even do that at the cost of 5 feats slots!) ... they have to get a druid to cast [i]greater magic fang[/i] on them (I suppose they'll go for the +1 "get every weapon" variety so you're not forced to count how many "weapons" you have on your body) or they have to buy a ridiculously expensive magical item to do so. There's no way of doing this on your own or for a reasonable price. I wish DnD monks did less base damage; not only would this not scare DMs, but more importantly it means WotC could hand out some more useful enhancement bonuses to monk attacks without fear of creating monks that deal way too much damage. There were a few tries in non-core products; my favorite was the [i]bracers of striking[/i]. Unfortunately it turned your monk into a pugilist rather than a graceful martial artist, which is bad for at least some people. Even the psion-monk combo doesn't work very well. In some 3rd party sourcebooks that I read (in 3.0), there was no power that would enhance unarmed attacks. I was quite surprised to see this; what were the psi-monks doing during playtesting? Even in 3.5 there's no option either; the 3.5 version of [i]metaphysical claw[/i] doesn't have the "affect every natural weapon" option either. :mad: Psionics doesn't provide any options for making a good monk, either. I've seen Monte's oathbound; similar to a monk. Too similar. More of the same. Maybe AU has some "monk"-boosting spells that actually do their job properly, though. It has the "Hands as Weapons" feat that lets you turn yourself into a magical weapon. Very cool. I donb't have the book here (lent it to a friend) so I'm not sure if it affects [i]all[/i] your magical weapons. The best martial artist class I've ever seen is D20 Modern's Martial Artist advanced class. Grim Tales and Spycraft also have very good methods of dealing with martial artists (neither of them use an advanced class, but both have their foibles as well). I don't believe DnD is capable of handling an unarmored warrior - there's no balanced way of boosting AC at low levels without boosting it at higher levels too (which is the source of some of the balance problems). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tell me about Monks in your world.
Top