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Tell me about Monks in your world.
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<blockquote data-quote="Eldragon" data-source="post: 1868451" data-attributes="member: 3962"><p>I have always seen the 3.0 and 3.5 Monks as the ultimate in spellcaster killers. No other class is better at killing off another character who relies on magic better than a monk (Wizards, Sorcs, the and the spell-centric clerics and druids). At lower levels the monk does not have a lot of fearsome abilities, but the monk continually gets new and better abilities as he levels up. Grapple, Great saving throws, improved evasion, and spell resistance, makes the monk stand out far above any other class. When we played higher level games (12+) my players always made sure to have monk so that any equally high level Wizard or Sorceror could be easily delt with.</p><p></p><p>Because of the meta-game traits of the monk, In my campaign world monks are the people who keep the magic users in check. I ignore the eastern kung-fu monk and the western friar architypes altogether. While I can go into elaborate detail on the subject of monastic orders in my capaign world I will give you the reader's digest version:</p><p></p><p>The lawful nature of monastic orders cause the monks to promote a belief in order in society. Those who use magic to disrupt order are stopped... with extreme prejudice. e.g. The arch-wizard super-villain atop his mage's tower summoning a demon will probably have a group of well trained and high level monks come knocking at his tower door. It is equally possible a wise and good King who has gathered local druids to improve the yearly crop havest may generate the ire of the local temple of monks. </p><p></p><p>Its not that monk in my campaign world dislike magic, but that they want to keep magic usage with safe limits. Much like how a druid grove fights urban spawl.</p></blockquote><p></p>
[QUOTE="Eldragon, post: 1868451, member: 3962"] I have always seen the 3.0 and 3.5 Monks as the ultimate in spellcaster killers. No other class is better at killing off another character who relies on magic better than a monk (Wizards, Sorcs, the and the spell-centric clerics and druids). At lower levels the monk does not have a lot of fearsome abilities, but the monk continually gets new and better abilities as he levels up. Grapple, Great saving throws, improved evasion, and spell resistance, makes the monk stand out far above any other class. When we played higher level games (12+) my players always made sure to have monk so that any equally high level Wizard or Sorceror could be easily delt with. Because of the meta-game traits of the monk, In my campaign world monks are the people who keep the magic users in check. I ignore the eastern kung-fu monk and the western friar architypes altogether. While I can go into elaborate detail on the subject of monastic orders in my capaign world I will give you the reader's digest version: The lawful nature of monastic orders cause the monks to promote a belief in order in society. Those who use magic to disrupt order are stopped... with extreme prejudice. e.g. The arch-wizard super-villain atop his mage's tower summoning a demon will probably have a group of well trained and high level monks come knocking at his tower door. It is equally possible a wise and good King who has gathered local druids to improve the yearly crop havest may generate the ire of the local temple of monks. Its not that monk in my campaign world dislike magic, but that they want to keep magic usage with safe limits. Much like how a druid grove fights urban spawl. [/QUOTE]
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