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<blockquote data-quote="Samuel Leming" data-source="post: 1868689" data-attributes="member: 16462"><p>There's a bit more thread here than I expected.</p><p></p><p></p><p></p><p>I have mixed feelings on multi-classing the monk.</p><p></p><p>At first glance unrestricted multi-classing of the monk seems right. I don't like to hear "no" and I don't like to say "no" unless I've got a good reason. I didn't find any balance isues on further examination.</p><p></p><p>After further thought I do have an issue with the monk freely multi-classing. As written, the class is about the quest for physical perfection. Unarmed combat is what the monk does, not what it is. Restricting multi-classing makes some sense given the single-minded drive inherent in the class.</p><p></p><p>For me, the jury's still out on multi-classing the monk. If I can get my unarmed combat feats for the fighter to be both effective and balanced there will be almost no need to multi-class the monk. If I can't work it out, I'll go with the unrestricted multi-classing.</p><p></p><p></p><p></p><p>I took a look at that earlier today. Took a while to find a copy to borrow.</p><p></p><p>Saving throws aren't as good. BAB as the fighter. Higher AC bonus. Much more freedom of choice on special abilities. Less mystical claptrap. Kind of has a Bloodgaurd feel to it. I've only given it a cursory glance, but it looks like a solid improvement on the monk.</p><p></p><p></p><p></p><p>You're talking about the front-loaded 3.0E ranger? Yeah, I'll have to give you that one even though I had an easier time working with it than the monk. </p><p></p><p></p><p></p><p>Cool idea, but how do these rebels hide their unarmed combat training from these telepathic shapeshifters? Seems like it'd be close to impossible, particularly since the rakshasa exist there in number.</p><p></p><p></p><p></p><p>Hmmm. Skilled unarmed combatants would fit very well in a setting with a hellenistic flavor, but not as implemented by the core monk.</p><p></p><p></p><p></p><p>Interesting. Are you thinking of dropping some of the more mystical monk abilities and just using them as a martial arts mixin/template?</p><p></p><p></p><p></p><p>Are these the Oathsworn from AU? There's a setting named Oathbound that I'm completely unfamiliar with. Are they in there?</p><p></p><p></p><p></p><p>I've just borrowed a copy of Arcana Unearthed to look these oathsworn up. The oathsworn look to be standard monks with alternate flavor text.</p><p></p><p></p><p></p><p>Ninja? I don't see that modelling ninja with monks is a good fit. That would be kind of like using the cleric to play a thief.</p><p></p><p></p><p></p><p></p><p>Interesting. Have you modified the monk to reflect their more psionic nature?</p><p></p><p></p><p></p><p>Since there's an entrance requirement, are monks a prestige class in your world? Not a bad idea.</p><p></p><p></p><p></p><p>I see Psychic Warriors as being more like Jedi than monks.</p><p></p><p>The monk as written is geared more towards physical perfection than spiritual or mental. I've thought about making variant monks that pursue spiritual or mental perfection by devoting themselves to magical or psionic disciplines</p><p></p><p>Sam</p></blockquote><p></p>
[QUOTE="Samuel Leming, post: 1868689, member: 16462"] There's a bit more thread here than I expected. I have mixed feelings on multi-classing the monk. At first glance unrestricted multi-classing of the monk seems right. I don't like to hear "no" and I don't like to say "no" unless I've got a good reason. I didn't find any balance isues on further examination. After further thought I do have an issue with the monk freely multi-classing. As written, the class is about the quest for physical perfection. Unarmed combat is what the monk does, not what it is. Restricting multi-classing makes some sense given the single-minded drive inherent in the class. For me, the jury's still out on multi-classing the monk. If I can get my unarmed combat feats for the fighter to be both effective and balanced there will be almost no need to multi-class the monk. If I can't work it out, I'll go with the unrestricted multi-classing. I took a look at that earlier today. Took a while to find a copy to borrow. Saving throws aren't as good. BAB as the fighter. Higher AC bonus. Much more freedom of choice on special abilities. Less mystical claptrap. Kind of has a Bloodgaurd feel to it. I've only given it a cursory glance, but it looks like a solid improvement on the monk. You're talking about the front-loaded 3.0E ranger? Yeah, I'll have to give you that one even though I had an easier time working with it than the monk. Cool idea, but how do these rebels hide their unarmed combat training from these telepathic shapeshifters? Seems like it'd be close to impossible, particularly since the rakshasa exist there in number. Hmmm. Skilled unarmed combatants would fit very well in a setting with a hellenistic flavor, but not as implemented by the core monk. Interesting. Are you thinking of dropping some of the more mystical monk abilities and just using them as a martial arts mixin/template? Are these the Oathsworn from AU? There's a setting named Oathbound that I'm completely unfamiliar with. Are they in there? I've just borrowed a copy of Arcana Unearthed to look these oathsworn up. The oathsworn look to be standard monks with alternate flavor text. Ninja? I don't see that modelling ninja with monks is a good fit. That would be kind of like using the cleric to play a thief. Interesting. Have you modified the monk to reflect their more psionic nature? Since there's an entrance requirement, are monks a prestige class in your world? Not a bad idea. I see Psychic Warriors as being more like Jedi than monks. The monk as written is geared more towards physical perfection than spiritual or mental. I've thought about making variant monks that pursue spiritual or mental perfection by devoting themselves to magical or psionic disciplines Sam [/QUOTE]
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