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Tell me about Monks in your world.
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<blockquote data-quote="Samuel Leming" data-source="post: 1868695" data-attributes="member: 16462"><p>As is, a typical heavy fighter will stomp on the monk also. My goal is to make it possible for an unarmed fighter that dedicates himself to unarmed combat feats to also stomp on a monk.</p><p></p><p>Most of the character concepts for unarmed combatants I've seen from players just don't fit the monk very well.</p><p></p><p>We must be free of the tyranny of the monk <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Nothing. Unarmed combat is what the monk does, not what he is. I supose the monk being a member of an ascetic order also has some bearing on their choice of alignments.</p><p></p><p></p><p></p><p>This is the main problem with the monk as is, the tendency to "play it anyway". In an ideal game, the fighter class should be the first kind of character a "martial artist" considers.</p><p></p><p></p><p></p><p>Some of the feats I'm creating to improve the fighter's unarmed combat are turning out to be of the unbalanced "must have" variety.</p><p></p><p>I still think D&D can be modified to better handle unarmed combat though.</p><p></p><p></p><p></p><p>And now my head is swimming. What are some of the highlights of the 2e OS martial arts system?</p><p></p><p>Isn't your signature rather short to be using the handle "Warlord"? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I took a look at d20 Modern earlier today. Their martial arts system isn't quite plug & play with D&D. It's good inspiration though.</p><p></p><p></p><p></p><p>I have my issues with monks, as this thread illustrates, but I like psionics.</p><p></p><p>Sam</p></blockquote><p></p>
[QUOTE="Samuel Leming, post: 1868695, member: 16462"] As is, a typical heavy fighter will stomp on the monk also. My goal is to make it possible for an unarmed fighter that dedicates himself to unarmed combat feats to also stomp on a monk. Most of the character concepts for unarmed combatants I've seen from players just don't fit the monk very well. We must be free of the tyranny of the monk ;) Nothing. Unarmed combat is what the monk does, not what he is. I supose the monk being a member of an ascetic order also has some bearing on their choice of alignments. This is the main problem with the monk as is, the tendency to "play it anyway". In an ideal game, the fighter class should be the first kind of character a "martial artist" considers. Some of the feats I'm creating to improve the fighter's unarmed combat are turning out to be of the unbalanced "must have" variety. I still think D&D can be modified to better handle unarmed combat though. And now my head is swimming. What are some of the highlights of the 2e OS martial arts system? Isn't your signature rather short to be using the handle "Warlord"? ;) I took a look at d20 Modern earlier today. Their martial arts system isn't quite plug & play with D&D. It's good inspiration though. I have my issues with monks, as this thread illustrates, but I like psionics. Sam [/QUOTE]
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