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Tell me about Necropolis (Savage Worlds setting)
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<blockquote data-quote="Asmor" data-source="post: 3867829" data-attributes="member: 1154"><p>Not a bad idea, especially since I have two bricks of 36 d6s which look nothing like my other dice.</p><p></p><p></p><p></p><p>I tried something similar in D&D once, using Rycanada's players roll all the dice rules, and my players hated it. Granted, this is a bit different since it doesn't require you to calculate anything differently...</p><p></p><p></p><p></p><p>Both of those are part of the rules already... Each player gets one card, and the allies they control go on their initiative, and each group of NPCs gets a card. If anything, I think I'd want to split up the NPCs when there are large groups so I don't have to do as much each time their initiative comes up.</p><p></p><p></p><p></p><p>Actually did something similar to this... Didn't bring my minis yesterday, so we used icehouse pieces. I used a clear cap for people that were shaken.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3867829, member: 1154"] Not a bad idea, especially since I have two bricks of 36 d6s which look nothing like my other dice. I tried something similar in D&D once, using Rycanada's players roll all the dice rules, and my players hated it. Granted, this is a bit different since it doesn't require you to calculate anything differently... Both of those are part of the rules already... Each player gets one card, and the allies they control go on their initiative, and each group of NPCs gets a card. If anything, I think I'd want to split up the NPCs when there are large groups so I don't have to do as much each time their initiative comes up. Actually did something similar to this... Didn't bring my minis yesterday, so we used icehouse pieces. I used a clear cap for people that were shaken. [/QUOTE]
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Tell me about Necropolis (Savage Worlds setting)
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