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Tell me about "Of Sound Mind" (Spoilers Hopefully)
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<blockquote data-quote="Staffan" data-source="post: 1991086" data-attributes="member: 907"><p>Common knowledge: OSM takes place in and around a town near a copper mine. The town is famous for their church bells. About 50 years ago, a dragon took over the town and used psionic control to force the villagers to worship him and work for him in the mines.</p><p>[spoiler]A tribe of kobolds have taken over the old mine (there's a new mine, and an old mine) and found "the Dragonstone", which is a big crystal that somehow holds the soul of the dragon, or at least a psychic imprint of sorts. The crystal is slowly growing in power, which leads to the villagers having nightmares (which has driven out all spellcasters). The goblins have performed experiments where they've implanted shards of the dragonstone into some of the villagers' livestock, and have just kidnapped three kids to try and do the same to them. The Dragonstone is pretty much indestructible except for sonic damage, which 1st/2nd level PCs generally can't deliver much of, but hopefully they'll remember the story about the drunk who got killed by the big bell in the middle of town. Unfortunately, when they bring the dragonstone to the town to destroy it, it starts actively controlling most of the town, which leads to a race against the town zombies as the PCs try to get the crystal to the church bell without getting stopped and killed by mad townsfolk.[/spoiler]</p><p></p><p>If you're basing your campaign in Sharn, I'd probably put the town somewhere in or near the Byeshk mountains (the ones on the border towards Droaam), away from the action of the Last War.</p></blockquote><p></p>
[QUOTE="Staffan, post: 1991086, member: 907"] Common knowledge: OSM takes place in and around a town near a copper mine. The town is famous for their church bells. About 50 years ago, a dragon took over the town and used psionic control to force the villagers to worship him and work for him in the mines. [spoiler]A tribe of kobolds have taken over the old mine (there's a new mine, and an old mine) and found "the Dragonstone", which is a big crystal that somehow holds the soul of the dragon, or at least a psychic imprint of sorts. The crystal is slowly growing in power, which leads to the villagers having nightmares (which has driven out all spellcasters). The goblins have performed experiments where they've implanted shards of the dragonstone into some of the villagers' livestock, and have just kidnapped three kids to try and do the same to them. The Dragonstone is pretty much indestructible except for sonic damage, which 1st/2nd level PCs generally can't deliver much of, but hopefully they'll remember the story about the drunk who got killed by the big bell in the middle of town. Unfortunately, when they bring the dragonstone to the town to destroy it, it starts actively controlling most of the town, which leads to a race against the town zombies as the PCs try to get the crystal to the church bell without getting stopped and killed by mad townsfolk.[/spoiler] If you're basing your campaign in Sharn, I'd probably put the town somewhere in or near the Byeshk mountains (the ones on the border towards Droaam), away from the action of the Last War. [/QUOTE]
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