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<blockquote data-quote="RodneyThompson" data-source="post: 1835967" data-attributes="member: 3594"><p>When I decided to run the Shackled City adventure path from Dungeon, I decided that I would have the players create very different characters in order to offset the very standard dungeon crawl nature of the campaign. So I set down several rules, one of which was that each player must use EITHER a race OR a class not taken from the PHB when creating their (first-level) character. I also decided that whatever races the players chose would be the "Standard" races of the world, with the remaining PHB races being in the minority. So I ended up with a motley party consisting of a gold dragon (using the class from <em>Dragon</em>), a weretiger (using the class from <em>Dragon</em>), a half-celestial, an anthropomorphic ape, and a Green Folk (from <em>Bastards and Bloodlines</em>). </p><p></p><p>Unfortunately, the more I read the modules in the adventure path, the more I decided that it would be difficult to go through and replace all the elves and gnomes etc. in the path with these races. So, instead, I said that they were the dominant species on one continent but that they had traveled to another continent (populated by standard D&D races). But I did put together a lot of backstory for those races.</p><p></p><p>The weretigers are commonly known as fierce warriors and cunning rogues, combining the sleek and dangerous nature of the tiger to produce a culture that produces some of the best mercenaries and soldiers around. They live in family groups that often consist of multiple families under the same roof. Though they are fierce combatants, they are also very affectionate within their families and put home and relationships in a high priority. </p><p></p><p>The half-celestials are the dominant race of the Far Continent, replacing humans in that role. In addition to being the leaders of the religious institutions, they are also the primary agents of government and the law. They hold almost all positions of power and leadership, and their theocracy is strong, but fair. Many speculate that the vast half-celestial population and their strong society are the result of celestials abandoned on the Material Plane eons ago, and their descendants continue to pass on their bloodline and the benevolent laws of their ancestors.</p><p></p><p>The Green Folk are the dominant barbarian tribes of the Far Continent, and have resisted, though peacefully, the organization of the half-celestial society. Though the Green Folk tribes are scattered and continue to fight amongst themselves for land and prestige, they provide safe haven and travel through their lands to those who live under the half-celestial rule thanks to an ancient pact between the founders of both societies. The Green Folk are hardy and tough, and their warriors are fierce and fight to the death. They care little for religion and tend to focus on the practical side of things. They have a very rigid caste system which places station above almost all other considerations, though mobility (both upward and downward) within the caste system is possible based on deeds.</p><p></p><p>The anthropomorphic apes (called "simians") are the only non-PHB race common to the world in the party that is not native to the Far Continent. They live in tribes in the jungles just to the south of Cauldron. They are much like the ape tribes in the recent Tim Burton <em>Planet of the Apes</em> movie. They share the jungle with tribes of Litorians (from <em>Arcana Unearthed</em>) and are bitter enemies with the newly-discovered werebaboons who have slowly begun to infest the jungle. </p><p></p><p>The gold dragon is the only surviving member of his species....as far as he knows. There are no other dragons in the world as far as he knows. I've replaced the dragons in the early modules with drakes, dragonnes, etc. instead. I've always believed that dragons should be both rare and very special, so this is my way of dealing with it. I'm leaving in two dragons...[SPOILER]the dracolich from <em>Secrets of the Soul Pillars</em> is going to be one of his ancestors gone bad, while I'm leaving Hookface in as one of the last surviving dragons.[/SPOILER] I'm setting up the story of what happened to all the dragons as a driving theme of a possible Epic-Level Campaign.</p><p></p><p>And there you go.</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 1835967, member: 3594"] When I decided to run the Shackled City adventure path from Dungeon, I decided that I would have the players create very different characters in order to offset the very standard dungeon crawl nature of the campaign. So I set down several rules, one of which was that each player must use EITHER a race OR a class not taken from the PHB when creating their (first-level) character. I also decided that whatever races the players chose would be the "Standard" races of the world, with the remaining PHB races being in the minority. So I ended up with a motley party consisting of a gold dragon (using the class from [i]Dragon[/i]), a weretiger (using the class from [i]Dragon[/i]), a half-celestial, an anthropomorphic ape, and a Green Folk (from [i]Bastards and Bloodlines[/i]). Unfortunately, the more I read the modules in the adventure path, the more I decided that it would be difficult to go through and replace all the elves and gnomes etc. in the path with these races. So, instead, I said that they were the dominant species on one continent but that they had traveled to another continent (populated by standard D&D races). But I did put together a lot of backstory for those races. The weretigers are commonly known as fierce warriors and cunning rogues, combining the sleek and dangerous nature of the tiger to produce a culture that produces some of the best mercenaries and soldiers around. They live in family groups that often consist of multiple families under the same roof. Though they are fierce combatants, they are also very affectionate within their families and put home and relationships in a high priority. The half-celestials are the dominant race of the Far Continent, replacing humans in that role. In addition to being the leaders of the religious institutions, they are also the primary agents of government and the law. They hold almost all positions of power and leadership, and their theocracy is strong, but fair. Many speculate that the vast half-celestial population and their strong society are the result of celestials abandoned on the Material Plane eons ago, and their descendants continue to pass on their bloodline and the benevolent laws of their ancestors. The Green Folk are the dominant barbarian tribes of the Far Continent, and have resisted, though peacefully, the organization of the half-celestial society. Though the Green Folk tribes are scattered and continue to fight amongst themselves for land and prestige, they provide safe haven and travel through their lands to those who live under the half-celestial rule thanks to an ancient pact between the founders of both societies. The Green Folk are hardy and tough, and their warriors are fierce and fight to the death. They care little for religion and tend to focus on the practical side of things. They have a very rigid caste system which places station above almost all other considerations, though mobility (both upward and downward) within the caste system is possible based on deeds. The anthropomorphic apes (called "simians") are the only non-PHB race common to the world in the party that is not native to the Far Continent. They live in tribes in the jungles just to the south of Cauldron. They are much like the ape tribes in the recent Tim Burton [i]Planet of the Apes[/i] movie. They share the jungle with tribes of Litorians (from [i]Arcana Unearthed[/i]) and are bitter enemies with the newly-discovered werebaboons who have slowly begun to infest the jungle. The gold dragon is the only surviving member of his species....as far as he knows. There are no other dragons in the world as far as he knows. I've replaced the dragons in the early modules with drakes, dragonnes, etc. instead. I've always believed that dragons should be both rare and very special, so this is my way of dealing with it. I'm leaving in two dragons...[SPOILER]the dracolich from [i]Secrets of the Soul Pillars[/i] is going to be one of his ancestors gone bad, while I'm leaving Hookface in as one of the last surviving dragons.[/SPOILER] I'm setting up the story of what happened to all the dragons as a driving theme of a possible Epic-Level Campaign. And there you go. [/QUOTE]
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