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Tell me about other (non-core) PC races in your world!
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<blockquote data-quote="Foundry of Decay" data-source="post: 1837227" data-attributes="member: 846"><p>I have quite a few odd races that I've either included myself, or have allowed to be added in some of my campaigns. Most are indeed non-core:</p><p></p><p>Javarran - Race of wolf people (see icon) that is something like the lupin, but a little more broad as a culture and with absolutely no ties whatsoever to a Lycan bloodline. They are one of the old races, and strangely, one of the very few 'naturally' evolved races. There are four sub-races: Khavijas (Wild), Khemruh (High), Winter, as well as the Dhuunir (True ones).</p><p></p><p>Centaur - A few sub-species of these as well. Extremely rare since they have been disappearing from the world with some of the other races bing pushed away by Dwarven expansion.</p><p></p><p>Raakiran - A player created race. My only rule on player created races was that they had to have at least a well thought out background. These are another 'animalist' race, having something akin to raccoons or other small critters. They are a cursed race each seeded with a demonic 'consciousness' infused in their bloodlines. Thus they are rarely used as PC's.</p><p></p><p>Litorian - I rather liked the write up they got in AU. I simply gave them tails, and meshed them more into my homebrew world.</p><p></p><p>Tanzians - Another player created race, and the oldest non-core race I've had in my campaigns next to the Javarran. Tanzians are akin to those of Nordic descent, and seem to embody the people of legend in that genre. They are keepers of arcane secrets of arms and armor construction.</p><p></p><p>Yinnapshai - A co-created race that I've really come to like. Their background is rather long and complicated, but in short, they were the forgotten and long dead people of the God Set, and resembled dark jackals. They were raised by Set and are now rebuilding their empire on a desert area taken over by human trading posts and ports. Lots of war there.</p><p></p><p>Lorrnath - I got tired of races of felines that kept getting thrown at me. I'm cool with that sort of thing, but it just got to be too much with this, so I went in an utterly opposite direction, and created an 'evolved equine' style race that had mixed histories, and are actually powers in merchant trading (Something like ancient romans with a more medieval feel).</p><p></p><p>Others have included critters such as Avariel, Wild Gnomes, Dryads, and a few others I can't quite recall.</p></blockquote><p></p>
[QUOTE="Foundry of Decay, post: 1837227, member: 846"] I have quite a few odd races that I've either included myself, or have allowed to be added in some of my campaigns. Most are indeed non-core: Javarran - Race of wolf people (see icon) that is something like the lupin, but a little more broad as a culture and with absolutely no ties whatsoever to a Lycan bloodline. They are one of the old races, and strangely, one of the very few 'naturally' evolved races. There are four sub-races: Khavijas (Wild), Khemruh (High), Winter, as well as the Dhuunir (True ones). Centaur - A few sub-species of these as well. Extremely rare since they have been disappearing from the world with some of the other races bing pushed away by Dwarven expansion. Raakiran - A player created race. My only rule on player created races was that they had to have at least a well thought out background. These are another 'animalist' race, having something akin to raccoons or other small critters. They are a cursed race each seeded with a demonic 'consciousness' infused in their bloodlines. Thus they are rarely used as PC's. Litorian - I rather liked the write up they got in AU. I simply gave them tails, and meshed them more into my homebrew world. Tanzians - Another player created race, and the oldest non-core race I've had in my campaigns next to the Javarran. Tanzians are akin to those of Nordic descent, and seem to embody the people of legend in that genre. They are keepers of arcane secrets of arms and armor construction. Yinnapshai - A co-created race that I've really come to like. Their background is rather long and complicated, but in short, they were the forgotten and long dead people of the God Set, and resembled dark jackals. They were raised by Set and are now rebuilding their empire on a desert area taken over by human trading posts and ports. Lots of war there. Lorrnath - I got tired of races of felines that kept getting thrown at me. I'm cool with that sort of thing, but it just got to be too much with this, so I went in an utterly opposite direction, and created an 'evolved equine' style race that had mixed histories, and are actually powers in merchant trading (Something like ancient romans with a more medieval feel). Others have included critters such as Avariel, Wild Gnomes, Dryads, and a few others I can't quite recall. [/QUOTE]
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