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[Tell me about...] Palladium Fantasy, 1st Edition (plus Palladium's other books)
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<blockquote data-quote="DrunkonDuty" data-source="post: 4762955" data-attributes="member: 54364"><p>Ya know, I'd forgotten the sexual deviation table. Dear oh dear oh dear.</p><p> </p><p>I have 4 of the old Fantasy RPG books: The main Fantasy RPG book; The Old Ones; Adventures on the High Seas(?) and the Arms and Armour Guide (?). It's been a long time since I dragged these books out of storage so a bit vague on the names of the latter 2 books.</p><p> </p><p>The Fantasy RPG book has been covered pretty well here and in other recent threads so I won't go into detail except to say I really liked it. Oh and 'balance' be damned: a 1st level Summoner could summon a prince of Hell with the right circle, true name and other materials. Controlling said Prince would be another matter entirely....</p><p> </p><p>The Old Ones is more of a setting book. IIRC it details that part of the world known as the Old Kingdom. It has several adventures in it. One adventure I recall as more of a mini- campaign going against tribes of vicious ogres who are attacking the cities on the fringes of the Old Kingdom. Another was a pure dungeon crawl in which the heroes find a crazy, but very powerful, wizard trying to awaken the Old Ones themselves. Oh yeah, Old Ones: the Palladium universe Cthuloid horrors from beyond space and time etc. are detailed in the back. But do you really need stats for a critter with 30000hp?</p><p> </p><p>Adventures on the High Seas gives you what you need to run adventures on the high seas. Of course. Stats for boats from all parts of the world. From Wolfen longships to the Demon Ships of the Western Empire. It also details the Isles of the Cyclops (which are just near the Demon haunted Western Empire I believe.) An island empire of Cyclops who are all corrupt and depraved. But oh so powerful and rich and in possession of ancient magic. IMC I had the elf longbowman (he had a physical beauty that put most goddesses to shame) kidnapped and sold into slavery on the islands. The rest of the party had to rescue him from the Cyclopean Bishop of the Church of Darkness before<span style="font-family: 'Courier New'"> <nana unfriendly></span> happened.</p><p> </p><p>The Arms and Armour Guide listed weapons and armour from all around the world and from all different times. From ancient Persia, Greece, Rome, Byzantium and the Middle Ages. It also introduced a change to the basic RPG rules set. Originally armour had one 'hardness' value that protected the wearer. eg: Plate Armour had 17. The A&AG gave different values for different attacks: bludgeoning, cutting, piercing (and one other I think.) Added tp the book keeping a bit but was very cool. Oh and it had maps of various real world castles too.</p><p> </p><p>all up very cool stuff. All I can say is it's a shame my books are in storage 1000km away from here.</p><p> </p><p>cheers,</p><p>Glen</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4762955, member: 54364"] Ya know, I'd forgotten the sexual deviation table. Dear oh dear oh dear. I have 4 of the old Fantasy RPG books: The main Fantasy RPG book; The Old Ones; Adventures on the High Seas(?) and the Arms and Armour Guide (?). It's been a long time since I dragged these books out of storage so a bit vague on the names of the latter 2 books. The Fantasy RPG book has been covered pretty well here and in other recent threads so I won't go into detail except to say I really liked it. Oh and 'balance' be damned: a 1st level Summoner could summon a prince of Hell with the right circle, true name and other materials. Controlling said Prince would be another matter entirely.... The Old Ones is more of a setting book. IIRC it details that part of the world known as the Old Kingdom. It has several adventures in it. One adventure I recall as more of a mini- campaign going against tribes of vicious ogres who are attacking the cities on the fringes of the Old Kingdom. Another was a pure dungeon crawl in which the heroes find a crazy, but very powerful, wizard trying to awaken the Old Ones themselves. Oh yeah, Old Ones: the Palladium universe Cthuloid horrors from beyond space and time etc. are detailed in the back. But do you really need stats for a critter with 30000hp? Adventures on the High Seas gives you what you need to run adventures on the high seas. Of course. Stats for boats from all parts of the world. From Wolfen longships to the Demon Ships of the Western Empire. It also details the Isles of the Cyclops (which are just near the Demon haunted Western Empire I believe.) An island empire of Cyclops who are all corrupt and depraved. But oh so powerful and rich and in possession of ancient magic. IMC I had the elf longbowman (he had a physical beauty that put most goddesses to shame) kidnapped and sold into slavery on the islands. The rest of the party had to rescue him from the Cyclopean Bishop of the Church of Darkness before[FONT=Courier New] <nana unfriendly>[/FONT] happened. The Arms and Armour Guide listed weapons and armour from all around the world and from all different times. From ancient Persia, Greece, Rome, Byzantium and the Middle Ages. It also introduced a change to the basic RPG rules set. Originally armour had one 'hardness' value that protected the wearer. eg: Plate Armour had 17. The A&AG gave different values for different attacks: bludgeoning, cutting, piercing (and one other I think.) Added tp the book keeping a bit but was very cool. Oh and it had maps of various real world castles too. all up very cool stuff. All I can say is it's a shame my books are in storage 1000km away from here. cheers, Glen [/QUOTE]
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[Tell me about...] Palladium Fantasy, 1st Edition (plus Palladium's other books)
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