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Tell me about PF2E for Sandboxing
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<blockquote data-quote="Thomas Shey" data-source="post: 8191340" data-attributes="member: 7026617"><p>Yeah.</p><p></p><p>I mean, the reality is that once you have a system where the levels actually provide serious differences in ability, you just can't sit here and expect things to go well if the differential gets at all large. The only reason a three level difference in expected wasn't automatically a killer in D&D3 (or probably PF1e) was that there was so much ability to cook the books in character builds that a given character might well be significantly more powerful that was assumed for their level. If you were actually up against what the game assumed was a typical set of 3rd level characters, the result was almost certainly going to be the same there, too; it just that the maths on games like D&D 4e and PF 2e are tight enough the gap between an average character and a strongly constructed one are no where near as profound as they could be in 3e era D&D or its direct derivatives.</p><p></p><p>I mean, honestly, I'm not sure quite how well things would go for encounters actually put together for 6th level <em>OD&D</em> characters would go for 3rd level ones; just the difference in the spellcasters having access to third level spells as compared to only 2nd level ones doesn't make me sanguine about it. I do know back in my OD&D days, that the only reason random encounters in the wilderness were not death sentences sometimes was that we habitually played with two character per player, so a lot of random encounters were actually pretty undertuned for the party, and thus some of the bigger ones were ones were either manageable, or possible to disengage from without TPKs at least.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8191340, member: 7026617"] Yeah. I mean, the reality is that once you have a system where the levels actually provide serious differences in ability, you just can't sit here and expect things to go well if the differential gets at all large. The only reason a three level difference in expected wasn't automatically a killer in D&D3 (or probably PF1e) was that there was so much ability to cook the books in character builds that a given character might well be significantly more powerful that was assumed for their level. If you were actually up against what the game assumed was a typical set of 3rd level characters, the result was almost certainly going to be the same there, too; it just that the maths on games like D&D 4e and PF 2e are tight enough the gap between an average character and a strongly constructed one are no where near as profound as they could be in 3e era D&D or its direct derivatives. I mean, honestly, I'm not sure quite how well things would go for encounters actually put together for 6th level [I]OD&D[/I] characters would go for 3rd level ones; just the difference in the spellcasters having access to third level spells as compared to only 2nd level ones doesn't make me sanguine about it. I do know back in my OD&D days, that the only reason random encounters in the wilderness were not death sentences sometimes was that we habitually played with two character per player, so a lot of random encounters were actually pretty undertuned for the party, and thus some of the bigger ones were ones were either manageable, or possible to disengage from without TPKs at least. [/QUOTE]
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