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Tell me about Psionic Races in your game
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<blockquote data-quote="I'm A Banana" data-source="post: 1870625" data-attributes="member: 2067"><p>Since I'm a bit of an obsessive inclusivist, psionics effectively come from a kingdom far to the South of the main campaign setting, kind of a Carribean/Mesoamerican feel to it. </p><p> </p><p>The dromites are creatures from the mountains, seen as magical by most of the lowlanders, creatures of the underworld come to the surface. </p><p> </p><p>Duergar are rather typical bitter dwarves, but they have a powerful control of the stones that are required for construction in the region, and control a lot of the jade trade, making them powerful and rich. </p><p> </p><p>Elans are not a hidden elite -- they are the incarnate gods of the region, and rule it as powerful tribal lords, though many share power with the charismatic popular leaders. </p><p> </p><p>Githyanki, rather than being planar, have a great Maya-style empire, built with the aid of Red Dragons. Being located near volcanoes, they tend to dominate the obsidian trade. </p><p> </p><p>Githzerai are not planar either, existing rather as isolated mystics in high peaks and deep valleys that are loathe to converse with others.</p><p> </p><p>Half-Giants are islanders, not considered half-giant, just unusually large, and they make up a great race of pirates and raiders on the eastern coast of the continent (with a dash of Asian flavor thrown in, too).</p><p> </p><p>Maenads are a northern race that dominates many cultural centers, and are quite religious, seeing the sacrifice of life as being key to keeping in check their own emotions.</p><p> </p><p>Thri-Kreen are officially 'desert barbarians' of the far north, the best-known species in the campaign setting lands, but they have a very cold relationship with the southern folk in the lands, and are regarded as a big danger. They're big on the use of bone rather than crystal in their psionics.</p><p> </p><p>Xephs are a little bit fey-like, and are mostly hunter/gatherers that exist as dangerous headhunters in a very primitive style.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1870625, member: 2067"] Since I'm a bit of an obsessive inclusivist, psionics effectively come from a kingdom far to the South of the main campaign setting, kind of a Carribean/Mesoamerican feel to it. The dromites are creatures from the mountains, seen as magical by most of the lowlanders, creatures of the underworld come to the surface. Duergar are rather typical bitter dwarves, but they have a powerful control of the stones that are required for construction in the region, and control a lot of the jade trade, making them powerful and rich. Elans are not a hidden elite -- they are the incarnate gods of the region, and rule it as powerful tribal lords, though many share power with the charismatic popular leaders. Githyanki, rather than being planar, have a great Maya-style empire, built with the aid of Red Dragons. Being located near volcanoes, they tend to dominate the obsidian trade. Githzerai are not planar either, existing rather as isolated mystics in high peaks and deep valleys that are loathe to converse with others. Half-Giants are islanders, not considered half-giant, just unusually large, and they make up a great race of pirates and raiders on the eastern coast of the continent (with a dash of Asian flavor thrown in, too). Maenads are a northern race that dominates many cultural centers, and are quite religious, seeing the sacrifice of life as being key to keeping in check their own emotions. Thri-Kreen are officially 'desert barbarians' of the far north, the best-known species in the campaign setting lands, but they have a very cold relationship with the southern folk in the lands, and are regarded as a big danger. They're big on the use of bone rather than crystal in their psionics. Xephs are a little bit fey-like, and are mostly hunter/gatherers that exist as dangerous headhunters in a very primitive style. [/QUOTE]
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