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Tell me about Ravenloft
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<blockquote data-quote="Treebore" data-source="post: 1726129" data-attributes="member: 10177"><p>I ran Ravenloft very differently than previous posters have described, and that is probably why Ravenloft gets a bad rap. It is an awesome setting.</p><p></p><p>Yes, it is oppressive and can be depressing. I ran it differently though. It was still oppressive/depressive but the heroes were shining beacons of hope in a very dark and horrible land. The odds were very stacked agianst them. Allies ended up being just as evil as their enemies, but the enemy of my enemy is my friend until our enemy is destroyed.</p><p></p><p>The horror/insanity checks can be very game destroying. If used at every drop of the hat. If used when something is truly horrifying, such as seeing a child tore limb from limb by a werewolf/vampire/zombie or whatever. Or discovering this beautiful woman you are kissing is turning into this disease ridden corpse right under your very lips. That is when I use horror checks.</p><p></p><p>As for curses and becoming "tainted" when you commit evil acts, you get what you deserve in the land of Ravenloft.</p><p></p><p>The Kargatane site has been shut down since Christmas, of 2002. Fraternity of Shadows is the site you want to go to for help/inspiration.</p><p></p><p>Ravenloft is a great setting as long as you are willing to do what it takes to make the game fair enough to be surviveable. Otherwise it will be an exercise in frustration and no one will have fun. The Draklords are not all-powerful. Most can be beaten by a 10th level party. the trick is to start out as a 1st level party and survive to become powerful enough to destroy a Darklord. now Strahd and Azlin are going to require parties of around 15th+ level. They are Darklords of CR22 or greater.</p><p></p><p>Ravenloft is very role playing oriented. You have to make friends and allies, in some cases with creatures you would prefer to kill, but need to use in order to destroy a greater evil. Don't worry as the DM. Your NPC knows that sooner or later that the "arrangement" is going to end in betrayal. Just the NPC is sure s/he will be the one doing the betraying first.</p><p></p><p>I Dmed a group of five players up to 10th level and we had a blast. They survived from first and know they accomplished a lot, including saving a lot of lives from the evils of Dementlieu (sp?).</p></blockquote><p></p>
[QUOTE="Treebore, post: 1726129, member: 10177"] I ran Ravenloft very differently than previous posters have described, and that is probably why Ravenloft gets a bad rap. It is an awesome setting. Yes, it is oppressive and can be depressing. I ran it differently though. It was still oppressive/depressive but the heroes were shining beacons of hope in a very dark and horrible land. The odds were very stacked agianst them. Allies ended up being just as evil as their enemies, but the enemy of my enemy is my friend until our enemy is destroyed. The horror/insanity checks can be very game destroying. If used at every drop of the hat. If used when something is truly horrifying, such as seeing a child tore limb from limb by a werewolf/vampire/zombie or whatever. Or discovering this beautiful woman you are kissing is turning into this disease ridden corpse right under your very lips. That is when I use horror checks. As for curses and becoming "tainted" when you commit evil acts, you get what you deserve in the land of Ravenloft. The Kargatane site has been shut down since Christmas, of 2002. Fraternity of Shadows is the site you want to go to for help/inspiration. Ravenloft is a great setting as long as you are willing to do what it takes to make the game fair enough to be surviveable. Otherwise it will be an exercise in frustration and no one will have fun. The Draklords are not all-powerful. Most can be beaten by a 10th level party. the trick is to start out as a 1st level party and survive to become powerful enough to destroy a Darklord. now Strahd and Azlin are going to require parties of around 15th+ level. They are Darklords of CR22 or greater. Ravenloft is very role playing oriented. You have to make friends and allies, in some cases with creatures you would prefer to kill, but need to use in order to destroy a greater evil. Don't worry as the DM. Your NPC knows that sooner or later that the "arrangement" is going to end in betrayal. Just the NPC is sure s/he will be the one doing the betraying first. I Dmed a group of five players up to 10th level and we had a blast. They survived from first and know they accomplished a lot, including saving a lot of lives from the evils of Dementlieu (sp?). [/QUOTE]
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