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Tell me about retraining
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<blockquote data-quote="DM_Blake" data-source="post: 3922918" data-attributes="member: 57267"><p>Now, this is how it's presented in the PHB 2.</p><p></p><p>I can understand retraining. I personally know a doctor who went to law school, passed the bar, practiced law for a couple years, then decided he wanted to become a doctor: back to school (med school this time), internship, and now he's a doctor.</p><p></p><p>That's retraining. But it surely didn't happen over night.</p><p></p><p>Now D&D is a game and games should be fun, so telling a player "Nope, you're stuck with that feat forever, even though you hate it, because you took it 3 levels ago and now it's a part of you forever" isn't very fun. Well, saying that may be fun for certain DMs who like tormenting their players, but it's no fun for the players.</p><p></p><p>So let them change basic elements of their character. No big deal. So the fighter specialized in longsword, and now he's just found a super killer battle axe and wants to change his specializiation. Let him.</p><p></p><p>But, it is a game, and games hould be balanced. We don't want to just let everyone change anything they want, at any time. What about letting the wizard change which spells he prepared right after you tell him what monster they encountered "Oh, it's a red dragon? In that case, I didn't prepare any fireballs this morning, I prepared cold spells instead."</p><p></p><p>We shouldn't allow players free range to rewrite their characters on the fly, whenever they want to. Their choices should have meaning, and they should feel proud of making the right ones, and they should have to struggle with the challenge of making the wrong ones - at least for a little while. </p><p></p><p>Which is why the PHB2 allows these changes only when leveling up. And there should be restrictions on how much retraining is allowed, such as only retraining one feat per level-uprather than all of them.</p><p></p><p>And anything more severe than choosing a feat or spell that you don't like, then it makes sense that you should have to work for the change, i.e. quest for it.</p><p></p><p>But none of this really needs rules. Put in a paragraph or two about retraining and rebuilding, teach DMS to be fun and fair, to reward good choices but not to overly punish poor choices, and leave it at that.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 3922918, member: 57267"] Now, this is how it's presented in the PHB 2. I can understand retraining. I personally know a doctor who went to law school, passed the bar, practiced law for a couple years, then decided he wanted to become a doctor: back to school (med school this time), internship, and now he's a doctor. That's retraining. But it surely didn't happen over night. Now D&D is a game and games should be fun, so telling a player "Nope, you're stuck with that feat forever, even though you hate it, because you took it 3 levels ago and now it's a part of you forever" isn't very fun. Well, saying that may be fun for certain DMs who like tormenting their players, but it's no fun for the players. So let them change basic elements of their character. No big deal. So the fighter specialized in longsword, and now he's just found a super killer battle axe and wants to change his specializiation. Let him. But, it is a game, and games hould be balanced. We don't want to just let everyone change anything they want, at any time. What about letting the wizard change which spells he prepared right after you tell him what monster they encountered "Oh, it's a red dragon? In that case, I didn't prepare any fireballs this morning, I prepared cold spells instead." We shouldn't allow players free range to rewrite their characters on the fly, whenever they want to. Their choices should have meaning, and they should feel proud of making the right ones, and they should have to struggle with the challenge of making the wrong ones - at least for a little while. Which is why the PHB2 allows these changes only when leveling up. And there should be restrictions on how much retraining is allowed, such as only retraining one feat per level-uprather than all of them. And anything more severe than choosing a feat or spell that you don't like, then it makes sense that you should have to work for the change, i.e. quest for it. But none of this really needs rules. Put in a paragraph or two about retraining and rebuilding, teach DMS to be fun and fair, to reward good choices but not to overly punish poor choices, and leave it at that. [/QUOTE]
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Tell me about retraining
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