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<blockquote data-quote="KaosDevice" data-source="post: 2106642" data-attributes="member: 14172"><p>Dude you hit on something I both love and hate about some RPG lines. I like the idea of advancing timelines, anyone who has played in the RPGA knows that one, it makes your characters feel like part of something bigger. But as White Wolf proved, somewhat to their demise (of the previous WoD timeline anyway) is that sometimes it makes characters (and by extention players) feel helpless in the rush of that tide. Characters can only contribute so much you know in the face of that. Some settings it works, the inevitable fate of mankind in Call of Cthulhu springs to mind, but in others it seems to side line characters in the face of "name" NPCs that are the actual movers and changers of the world. </p><p></p><p>A balance somewhere between is what would truely RAWK!</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="KaosDevice, post: 2106642, member: 14172"] Dude you hit on something I both love and hate about some RPG lines. I like the idea of advancing timelines, anyone who has played in the RPGA knows that one, it makes your characters feel like part of something bigger. But as White Wolf proved, somewhat to their demise (of the previous WoD timeline anyway) is that sometimes it makes characters (and by extention players) feel helpless in the rush of that tide. Characters can only contribute so much you know in the face of that. Some settings it works, the inevitable fate of mankind in Call of Cthulhu springs to mind, but in others it seems to side line characters in the face of "name" NPCs that are the actual movers and changers of the world. A balance somewhere between is what would truely RAWK! :D [/QUOTE]
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