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<blockquote data-quote="Michael Tree" data-source="post: 2107647" data-attributes="member: 1455"><p>I agree with the general consensus: It's a great setting if you don't try to include everything ever published for it, and the system is a steaming pile of dog poo. The combination of the various city states of the Coalition, the wastes, Atlantis, the kingdoms of magic, Tolkeen, and the Rifts is a fantastic core setting, with lots of room to travel to the other parts of the world if you want a change.</p><p></p><p>Setting wise, there's so much stuff in Rifts that it's important to constrain the scope of the setting, especially at first. Make sure that all the characters have a reason to be together, and that their "themes" and genres don't drastically clash. Make the characters come from the basic setting, to prevent them a group of otherworldly circus-freaks.</p><p></p><p>Sadly, the rules suck wet farts out of dead pidgeons. If I were to run it today, I would most likely use Mutants and Masterminds, with some houserules to make skills more accessible. There are so many possibilities in the setting that it works out best to have each character custom-tailored to be able to do what they want. I'd probably give 20 points/level instead of 15, and make skills cost 1/5 of a power point per rank.</p></blockquote><p></p>
[QUOTE="Michael Tree, post: 2107647, member: 1455"] I agree with the general consensus: It's a great setting if you don't try to include everything ever published for it, and the system is a steaming pile of dog poo. The combination of the various city states of the Coalition, the wastes, Atlantis, the kingdoms of magic, Tolkeen, and the Rifts is a fantastic core setting, with lots of room to travel to the other parts of the world if you want a change. Setting wise, there's so much stuff in Rifts that it's important to constrain the scope of the setting, especially at first. Make sure that all the characters have a reason to be together, and that their "themes" and genres don't drastically clash. Make the characters come from the basic setting, to prevent them a group of otherworldly circus-freaks. Sadly, the rules suck wet farts out of dead pidgeons. If I were to run it today, I would most likely use Mutants and Masterminds, with some houserules to make skills more accessible. There are so many possibilities in the setting that it works out best to have each character custom-tailored to be able to do what they want. I'd probably give 20 points/level instead of 15, and make skills cost 1/5 of a power point per rank. [/QUOTE]
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