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<blockquote data-quote="Gelg" data-source="post: 2146977" data-attributes="member: 30768"><p><strong>Rifts thoughts</strong></p><p></p><p>Rifts is a game that truly made for a fun expierience. I have had few chances to actually play a game as I was the only one in my circle of friends who could understand the rules well enough to make an interesting game that didn't involve the age old "YOu are at a bar" scene to get the game started. </p><p></p><p> The rules that worked best for this game came from the original posting of the first book. I bought it online about a year ago and quickly had all kinds of ideas. Its set up to allow the greatest flexability. One enemy could destroy the entire party even if I well balanced it and sometimes the characters managed to escape certain death by using their skills in manners that seemed impossible and working it into the game so well I couldn't not let it happen. The games turned into adventures that seemed straight out of an 80s scifi movie. </p><p></p><p> TO make the game more standable by everyoneI limited the most powerful classes in ways that I thought were fair and usually I gave lucky breaks to characters of exceptionally mundane status.</p></blockquote><p></p>
[QUOTE="Gelg, post: 2146977, member: 30768"] [b]Rifts thoughts[/b] Rifts is a game that truly made for a fun expierience. I have had few chances to actually play a game as I was the only one in my circle of friends who could understand the rules well enough to make an interesting game that didn't involve the age old "YOu are at a bar" scene to get the game started. The rules that worked best for this game came from the original posting of the first book. I bought it online about a year ago and quickly had all kinds of ideas. Its set up to allow the greatest flexability. One enemy could destroy the entire party even if I well balanced it and sometimes the characters managed to escape certain death by using their skills in manners that seemed impossible and working it into the game so well I couldn't not let it happen. The games turned into adventures that seemed straight out of an 80s scifi movie. TO make the game more standable by everyoneI limited the most powerful classes in ways that I thought were fair and usually I gave lucky breaks to characters of exceptionally mundane status. [/QUOTE]
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