Tell me about Ronin Art's Changing the Rules

Greg K

Legend
Hi,
I'm looking at various pdfs to purchase and came across "Changing the Rules", a Ronin Arts pdf written by Michael Hammes.

Does anyone here own it? If so, can you provide an overview of topics covered and your thoughts on the material?

Thanks.
 

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Thanks for the link. Unfortunately, the preview doesn't really tell me anything about the topics contained other than, in one section, the author is going to reexamine or redefine hit points.
 

Color me silly...

I got back from my trip and was posting from my home computer.. and realized I had an old folder of Ronin Arts pdfs.... this one was in there!


So, overview of topics.. there are three items discussed:

- defining the disconnect between combat ability {as expressed by hit points} and survivability {also expressed as hit point}
- A rule change to split the two into discrete mechanics, setting the stage for a 15th level fighter to be concerned about extreme weather conditions.
- How to implement this change in the game.

The mechanic is, for all intents, a modified wound point/vitality point system. Normal combat still strikes against HP, but non-combat stuff like falling off cliffs strike against the much lower wound points.

Using the rule would provide a much gritter world and inject an idea of 'realism' into the higher levels of play.

As to my opinion, if I wanted gritty I would pull out my copy of Ken Hood's Grim-n-Gritty {simplified} instead of using the proposed change.
 


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