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Tell Me About Savage Worlds (please)...
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<blockquote data-quote="Greg K" data-source="post: 5540667" data-attributes="member: 5038"><p>I have not run anything for a few months, but I love the game.</p><p></p><p></p><p>There are some important things to remember</p><p>a) <a href="http://www.peginc.com/forum/viewtopic.php?p=292108#292108" target="_blank">a +2 from an Edge is a big deal</a>. It means you are only going to fail on a critical failure when it comes to standard difficulty TN 4.</p><p></p><p>b) <a href="http://www.peginc.com/forum/viewtopic.php?p=253255#253255" target="_blank">Knowledge skills vs common knowledge </a> individual knowledge skills are only used if they will see regular use. Otherwise, they default to common knowledge based on the character's background.</p><p></p><p>c) The combat maneuvers list may appear small at first glance. However, between the existing maneuvers, tricks, and raises, there are a lot more things players can do that one may, initially, realize. </p><p>Here is a list of <a href="http://www.peginc.com/forum/viewtopic.php?p=272199#272199" target="_blank">d20 maneuvers in Savage Worlds terms</a> Also add this addional maneuver, <a href="http://www.peginc.com/forum/viewtopic.php?p=223650#223650" target="_blank">Push/Trip</a>, from the brand manager, Clint Black. Between the existing maneuvers, tricks, and Push/Trip, there are several ways you can have "Push", "Pull" and "Slide" effects in Savage Worlds without needing lots of powers.</p><p></p><p>My only real complaints are</p><p>a) Stealth is too broad for my tastes as it covers both hide/move silent and sleight of hand</p><p>b) I wish the Push/Trip maneuver had been included</p><p>c) I wish Clint's guidelines for dialing lethality up or down by <a href="http://www.peginc.com/forum/viewtopic.php?p=259624#259624" target="_blank">adjusting incapacitation</a> had been in the setting rules; and that</p><p>d) Clint's <a href="http://forum.rpg.net/showpost.php?p=12745373&postcount=26" target="_blank">Illusions as trappings</a> had been in the core book or the upcoming deluxe book. His advice also includes a variation of Obscure. I was surprised that this was not included, because it is a common question and it was not covered in the fantasy companion.</p></blockquote><p></p>
[QUOTE="Greg K, post: 5540667, member: 5038"] I have not run anything for a few months, but I love the game. There are some important things to remember a) [URL="http://www.peginc.com/forum/viewtopic.php?p=292108#292108"]a +2 from an Edge is a big deal[/URL]. It means you are only going to fail on a critical failure when it comes to standard difficulty TN 4. b) [URL="http://www.peginc.com/forum/viewtopic.php?p=253255#253255"]Knowledge skills vs common knowledge [/URL] individual knowledge skills are only used if they will see regular use. Otherwise, they default to common knowledge based on the character's background. c) The combat maneuvers list may appear small at first glance. However, between the existing maneuvers, tricks, and raises, there are a lot more things players can do that one may, initially, realize. Here is a list of [URL="http://www.peginc.com/forum/viewtopic.php?p=272199#272199"]d20 maneuvers in Savage Worlds terms[/URL] Also add this addional maneuver, [URL="http://www.peginc.com/forum/viewtopic.php?p=223650#223650"]Push/Trip[/URL], from the brand manager, Clint Black. Between the existing maneuvers, tricks, and Push/Trip, there are several ways you can have "Push", "Pull" and "Slide" effects in Savage Worlds without needing lots of powers. My only real complaints are a) Stealth is too broad for my tastes as it covers both hide/move silent and sleight of hand b) I wish the Push/Trip maneuver had been included c) I wish Clint's guidelines for dialing lethality up or down by [URL="http://www.peginc.com/forum/viewtopic.php?p=259624#259624"]adjusting incapacitation[/URL] had been in the setting rules; and that d) Clint's [URL="http://forum.rpg.net/showpost.php?p=12745373&postcount=26"]Illusions as trappings[/URL] had been in the core book or the upcoming deluxe book. His advice also includes a variation of Obscure. I was surprised that this was not included, because it is a common question and it was not covered in the fantasy companion. [/QUOTE]
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