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Tell Me About Savage Worlds (please)...
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<blockquote data-quote="Mallus" data-source="post: 5547915" data-attributes="member: 3887"><p>Friday's session was a blast (literally, figuratively, and pun intended).</p><p></p><p>Mechanics-wise, I found SW a refreshing change from D&D 3e/4e (and I like them both). It was so nice to simply throw dice and watch what happens, without needing to tally a running count of modifiers each round. I even liked the playing-card based initiative, it's nice and game-y.</p><p></p><p>Each PC felt suitably different; a super-attractive space Valkyrie good at piloting and making men fight over her (who's on a death wish/life quest to acquire a harem of 77 husbands), a bitter space detective good with fists and guns (who was <em>almost</em> husband #1), and pint-sized child engineering prodigy good at making rocketship engines explode (who was just rescued from pirates). </p><p></p><p>It was a pretty short evening; mostly a single big combat with rock-men who interrupted our rocketship repairs. It looks like the start of a beautiful friendship between SW & our group. </p><p></p><p>As for the <em>feel</em> of the session... this is the email the GM sent around for the players who couldn't make it:</p><p></p><p>"So: It's been decided that the game is called Sex and Rockets. Mainly because, through an ingenious combination of sex appeal and rocketry, the PCs managed to explode the planetoid* they had landed on for repairs, igniting a mile-high plume of radioactive fire that pushed the rock from its orbit. But not before we established the Rock Man life cycle: they are born as enormous Boulder Men by their mother, the volcano, and as they age they are gradually eroded down to Rock Men, then Pebble Men, some of whom spontaneously evolve into ninja (by Acing Agility tests), and finally end up as Zen Gardens. Since the planetoid now has a second volcano, Steve named it Heather, because it has two mommies.</p><p></p><p>* Amber Alert wanted to smelt the fallen rock men down for useful rare metals. On her Knowledge (Science!) roll to figure out the best way to do that, she rolled snake eyes, a critical failure. Then on her roll to actually carry out her terrible plan, she Aced three times, rolling a 22 on a d6. Thus, turning the whole planetoid into a volcanically-powered rocket missile.</p><p></p><p>Before Amber destroyed their homeworld, Freja managed to seduce one of the Rock Men attackers into becoming a potential second husband. Zinc Hardbody is quite a hunk. Of stone."</p></blockquote><p></p>
[QUOTE="Mallus, post: 5547915, member: 3887"] Friday's session was a blast (literally, figuratively, and pun intended). Mechanics-wise, I found SW a refreshing change from D&D 3e/4e (and I like them both). It was so nice to simply throw dice and watch what happens, without needing to tally a running count of modifiers each round. I even liked the playing-card based initiative, it's nice and game-y. Each PC felt suitably different; a super-attractive space Valkyrie good at piloting and making men fight over her (who's on a death wish/life quest to acquire a harem of 77 husbands), a bitter space detective good with fists and guns (who was [i]almost[/i] husband #1), and pint-sized child engineering prodigy good at making rocketship engines explode (who was just rescued from pirates). It was a pretty short evening; mostly a single big combat with rock-men who interrupted our rocketship repairs. It looks like the start of a beautiful friendship between SW & our group. As for the [i]feel[/i] of the session... this is the email the GM sent around for the players who couldn't make it: "So: It's been decided that the game is called Sex and Rockets. Mainly because, through an ingenious combination of sex appeal and rocketry, the PCs managed to explode the planetoid* they had landed on for repairs, igniting a mile-high plume of radioactive fire that pushed the rock from its orbit. But not before we established the Rock Man life cycle: they are born as enormous Boulder Men by their mother, the volcano, and as they age they are gradually eroded down to Rock Men, then Pebble Men, some of whom spontaneously evolve into ninja (by Acing Agility tests), and finally end up as Zen Gardens. Since the planetoid now has a second volcano, Steve named it Heather, because it has two mommies. * Amber Alert wanted to smelt the fallen rock men down for useful rare metals. On her Knowledge (Science!) roll to figure out the best way to do that, she rolled snake eyes, a critical failure. Then on her roll to actually carry out her terrible plan, she Aced three times, rolling a 22 on a d6. Thus, turning the whole planetoid into a volcanically-powered rocket missile. Before Amber destroyed their homeworld, Freja managed to seduce one of the Rock Men attackers into becoming a potential second husband. Zinc Hardbody is quite a hunk. Of stone." [/QUOTE]
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